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Audio - How does audiosource.PlayOneShot works? - Unity Forum
https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/#:~:text=Every%20Audio%20Clip%20you%20play%20through%20that%20Audio,source%20affects%20all%20the%20clips%20playing%20through%20it%29.
unity3d - Unity: Difference between Audio Source, Audio ...
https://stackoverflow.com/questions/53197379/unity-difference-between-audio-source-audio-listener-and-audio-clip
An AudioSource is a component that allows for sound to be played in your scene. It also holds the control options for the audio like Play Pause volume loop and all other properties and methods you need to control how the playback of your sounds work. This component also supports 3D audio, meaning the sound will come form the location of the GameObject it is on, …
AudiClip Vs AudioSource, I am not sure how ... - Unity …
https://forum.unity.com/threads/audiclip-vs-audiosource-i-am-not-sure-how-to-use-them.72530/
When I use type AudioSource in my shooting script I cannot drag and drop my .wav file into the inspector. Audioclip works but then it says it has no AudioSource when I fire. I am not sure of the relationship between the two and here is what I have for scripts. I am not understanding the scripting reference. Code (csharp): var gunShell : Rigidbody;
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;
Diffrence between Audiosource ... - answers.unity.com
https://answers.unity.com/questions/1219369/diffrence-between-audiosource-playclipatpoint-and.html
Answer by tanoshimi · Aug 23, 2016 at 06:50 AM. PlayOneShot () is an instance method that you can call on an existing AudioSource component to play a given audioclip. The clip is played at the position of whatever object the AudioSource component is attached to. PlayClipAtPoint () is a static method of the AudioSource class you can use to create an …
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