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Unity - Manual: Audio Clip

    https://docs.unity3d.com/Manual/class-AudioClip.html
    Force To Mono When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. Normalize When this option is enabled, audio will be normalizedduring the “Force To Mono” mixing down process. Load In Background When this option is enabled, the loading of the clip will happen at a delayed time on …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Go to the inspector window and click on Add Component. Search for AudioSource and click Add Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

Unity3D: script to save an AudioClip as a .wav file. · GitHub

    https://gist.github.com/darktable/2317063?permalink_comment_id=2605410
    Unity has native methods for reading the sample data of an audio clip. I'm still working on this, but here's a script file that enables you to read metadata from a wave file directly. I originally made this to read the cues inside a wave, but I later added the ability to get the sample data as well.

Unity - Manual: Audio files

    https://docs.unity3d.com/Manual/AudioFiles.html
    See in Glossary as an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info

Audio How to create an AudioClip from WAV data in ... - …

    https://forum.unity.com/threads/how-to-create-an-audioclip-from-wav-data-in-memory.699740/
    You just write your bytes into the float array (scale it to -1.0 to 1.0 first) and this should work. Note that this requires an AudioSource component to be present, so you probably need a small sound that is constantly played and overwritten with …

WAV byte[] to AudioClip? - Unity Answers

    https://answers.unity.com/questions/737002/wav-byte-to-audioclip.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioClip

    https://docs.unity3d.com/ScriptReference/AudioClip.html
    Fills an array with sample data from the clip. LoadAudioData: Loads the audio data of a clip. Clips that have "Preload Audio Data" set will load the audio data automatically. SetData: Set sample data in a clip. UnloadAudioData: Unloads the audio data associated with the clip. This works only for AudioClips that are based on actual sound file ...

c# - Create a .WAV file from Unity AudioClip - Stack Overflow

    https://stackoverflow.com/questions/50864146/create-a-wav-file-from-unity-audioclip
    Here is my code that will convert from an AudioClip to a 16-bit PCM Wave file format ( Note: I only tested it on single channel audio from a microphone; perhaps someone else can double check if things are working for multiple channels as I suspect the odds look promising or you can make the tweaks and adjust accordingly): void ExportClipData ...

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Hi there, so just to run through the basics. Drop your WAV file into Unity, which imports it as an Audio Clip. Add an Audio Source component on to an object in the Scene, which is where the sound will come from. The Audio Source component has a field for the Audio Clip, which is here you add your sound.

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