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enable/disable AudioListener - Unity Forum
https://forum.unity.com/threads/enable-disable-audiolistener.32347/
Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... enable/disable AudioListener. Discussion in 'Scripting' started by Achim, Oct 18, 2009. Achim. Joined: Dec 19, 2007 Posts: 199. ... I was confusing it with audio.enabled! duck, Oct 18, 2009 ...
Unity - Scripting API: AudioListener
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
Enable/Disable AudioListener c# - Unity Answers
https://answers.unity.com/questions/1332570/enabledisable-audiolistener-c.html
Answer by TheQiwiBoy · May 19, 2020 at 09:19 PM. A simpler way: DISABLED: camera.GetComponent<AudioListener> ().enabled = false; ENABLED: camera.GetComponent<AudioListener> ().enabled = true; Comment. Add comment · Share. 10 |3000 characters needed characters left characters exceeded.
My error console says that I have 2 Audio Listeners. – Unity
https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene. This means you have more than one component in your scene which is responsible for receiving sounds played within the scene.
Playing Sound Effects in Unity. Playing a sound in Unity ...
https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
Unity can only handle one Audio Listener active in the scene at a time and will give you a warning when there is more than one active when in Play Mode. Audio Source An Audio Source component has ...
How to play audio in Unity (with examples) - Game Dev …
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
The output will go directly to the Audio Listener, as it does by default. ... (with one-shots) would add a handful of voices to the total count. While Unity audio is pretty good, there’s probably a more efficient way to do this with Wwise. Leave a Comment Cancel reply. Comment. Name * Email * Website. Welcome to my blog.
Recommended action for "There are no audio listeners" when ...
https://answers.unity.com/questions/1458324/recommended-action-for-there-are-no-audio-listener.html
If I enable it, then I would get the "You have 2 audio listeners" error once the player camera was instantiated. To resolve this, I simply destroy audio listener on the static camera on player spawn, like so: staticCamera= GameObject.Find("StaticCamera").GetComponent<Camera> ();
unity3d - Destroy or disable Audio Listener ...
https://stackoverflow.com/questions/48388643/destroy-or-disable-audio-listener-programmatically
From the Unity forums: standbyCamera.GetComponent (AudioListener).enabled = false; error CS0117: 'UnityEngine.Component' does not contain a definition for 'enabled'. Destroy (standbyCamera.GetComponent (AudioListener)); 119: Expression denotes a type', where a variable', value' or method group' was expected. unity3d.
Audio Sources & Listeners - Unity Official Tutorials - YouTube
https://www.youtube.com/watch?v=1BMJFgK68IU
Watch this video in context on Unity's learning pages here -http://unity3d.com/learn/tutorials/modules/beginner/audio/lessons/audio-sources-and …
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