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Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.

Unity - Scripting API: AudioListener.pause

    https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
    Description. The paused state of the audio system. If set to true, all AudioSources playing will be paused. This works in the same way as pausing the game in the editor. While the pause-state is true, the AudioSettings.dspTime will be frozen and further AudioSource play requests will start off paused. If you want certain sounds to still play during the pause, you …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.

What's the best way to do this? Audio Listener - Unity Forum

    https://forum.unity.com/threads/whats-the-best-way-to-do-this-audio-listener.750326/
    So currently this works for me fine, but it seems inefficient -. 1) Attach child object to player, with audio listener. 2) Attach the following script to the child object -. Code (CSharp): public class FixedRotation : MonoBehaviour. {. void LateUpdate () {.

Unity - Scripting API: Events.UnityEvent.AddListener

    https://docs.unity3d.com/ScriptReference/Events.UnityEvent.AddListener.html
    Description. Add a non persistent listener to the UnityEvent. Use this to add a runtime callback. Adding multiple identical listeners results in only a single call being made. //Attach this script to a GameObject //This script creates a UnityEvent that calls a method when a key is pressed //Note that 'q' exits this application. using UnityEngine; using UnityEngine.Events;

My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene. This means you have more than one component in your scene which is responsible for receiving sounds played within the scene.

Audio listeners in multiplayer game - Unity Answers

    https://answers.unity.com/questions/510684/audio-listeners-in-multiplayer-game.html
    3 Replies. I got it working by modifying my script that I used to disable the camera and disabling the audio listener in it. Here's the code: #pragma strict public var cam:Camera; public var ears:GameObject; function Start () { if (networkView.isMine) { cam.active = true; ears.GetComponent (AudioListener).enabled = true; } else { cam.active = false; …

Sound Effects & Scripting - Unity Learn

    https://learn.unity.com/tutorial/sound-effects-scripting
    In this recorded training session from November 2014, we demonstrate how to add sound effects to your game that are triggered by game events, using C# scripting. We also review the main audio components of Unity: Audio Listeners, Audio Sources and Audio Clips.

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