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Audio middlewares - Unity Forum

    https://forum.unity.com/threads/audio-middlewares.980274/
    40. I would strongly recommend not using audio middleware here. For folks interested in doing dynamic or generative music playback it's an interesting approach but I think that it might be overkill , having a multilayered set of stems with some elements which blend in and out based on game state might be enough IMO.

About Audio Middleware | Yannis Brown - Game Audio …

    https://www.yannisbrown.com/about-audio-middleware/
    Audio middleware is a third party tool set that sits between the game engine and the audio hardware. It provides common functionality that is needed on each project such as randomizing pitch or volume, fading sounds in or out, and picking randomly a sound from a set of sounds.

Unity3d - Game Audio Middleware | Pearltrees

    http://www.pearltrees.com/rainspell/unity3d/id7378769
    Unity3d - Game Audio Middleware | Pearltrees. The Conductor. An Introduction to Game Audio Scripting in Unity (Part 2) |…. Petr Yakyamsev's Blog - Generating audio for Unity-proje…. Game Audio | Basic Programming - Part 1 | Unity & C♯. Rigging a Character for Audio with MecAnim/Unity3D. Case Study: Usability Testing the Audio Mixer.

Audio Middleware: Why would I want it in my game?

    https://www.theonogueira.com/post/audio-middleware-why-would-i-want-it-in-my-game
    With Middleware, you can change the sounds on the go and they will automatically change within the game, without any issues in a matter of minutes. FMOD and Wwise have capabilities of connection with other software and external plugins that allow audio artists to create exactly the sound they, together with the game developers envision.

Demystifying Video Game Audio Middleware | Somatone ...

    https://www.somatone.com/demystifying-audio-middleware/
    A significant amount of programming is required in order to get even the basic functionality needed for today’s standards in game audio. At this point it’s our recommendation that you supplement Unity 5’s audio tools with a Middleware solution that fits your game and budget. Highlights . Real Time Mixing and Mastering; Create detailed ...

Why use Game Audio Middleware? | CRI Middleware Blog

    https://blog.criware.com/index.php/2017/05/08/why-use-game-audio-middleware/
    “Audio middleware allows a baseline toolset not often provided from out-of-the-box game engines like Unity3D or Unreal Engine, and allows for audio designers and implementers a significant leap ahead in offloading what would often times be considered “features” from a dev standpoint, as “standard tools” using what’s already provided.

CRIWARE Products - CRI Middleware

    https://www.criware.com/en/
    THE LEADING AUDIO AND VIDEO MIDDLEWARE. TRY CRIWARE June 2020 5500 Licenses! CRIWARE Products CRIWARE consists of audio and video solutions that can be integrated with popular game engines such as Unity, Unreal Engine and Cocos2d-x and supports more than 20 platforms, from all major consoles to mobile devices.

A New Audio Middleware Has Born - We Sound Effects

    https://wesoundeffects.com/krilloud-a-new-audio-middleware-has-born/
    It is (for now), what you would call a middleware. We have an external design editor, to create the sound interaction map, based on layers that we call Tags. The editor exports a contract in .json and a .bin file with the audio material. Those files are what the different plugins use to deliver the audio implementation. Basically a low code tool.

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