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Unity - Scripting API: AudioSource.PlayOneShot
https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
Audio - One shot problem - Unity Forum
https://forum.unity.com/threads/audio-one-shot-problem.117563/
There is a function that plays the "one shot audio" clip as follows: Code (csharp): function PlayAudioClip ( clip: AudioClip, position : Vector3, volume : float ){. var go = new GameObject ("One shot audio" ); go.transform.position = position; var source : AudioSource = go.AddComponent( AudioSource );
How to play audio in Unity (with examples) - Game Dev Beginner
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
Play One Shot is ideal for sound effects, particularly repeating sounds (for example gunfire). Triggering Play One Shot on an Audio Source that’s already playing will overlap the sounds (instead of interrupting it, like it would with Play). This makes Play One Shot especially suitable for repeating sounds but be careful.
10 Unity Audio Tips (That You Won't Find in the Tutorials ...
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
You can play a single audio clip using Play, Pause and Stop . You can also adjust its volume while playing using the volume property, or seek using time . Multiple sounds can be played on one AudioSource using PlayOneShot . You can play a clip at a static position in 3D space using PlayClipAtPoint.
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