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Help Wanted - Audio gets messed up if I increase "Playback ...
https://forum.unity.com/threads/audio-gets-messed-up-if-i-increase-playback-speed-in-video-player.918776/#:~:text=Audio%3A%20AAC%2044100Hz%20stereo%20106kbps%20%5BA%3A%20SoundHandler%20%28aac,%5BV%3A%20h264%20main%20L4.0%2C%20yuv420p%2C%201280x720%2C%20237%20kb%2Fs%5D
How I can change the speed of a song or sound? - Unity Answers
https://answers.unity.com/questions/25139/how-i-can-change-the-speed-of-a-song-or-sound.html
Unity can only change the speed of an AudioSource. It calls this parameter "Pitch". However, changing it will always change both pitch and tempo, since this is just a matterl of changin the playback sampling rate and can be done in realtime at almost no cost and with (almost) no sound distortion. Unity cannot change just the pitch (and keep the tempo constant) or just the tempo …
Audio - change speed in music/sound - Unity Forum
https://forum.unity.com/threads/change-speed-in-music-sound.502429/
If you right click the word "Pitch" you can expose it in your mixer so you can change the value by code (that makes the arrow appear next to it). So if you want to keep the song pitch the same but speed up the tempo by 50%, you do: Code (CSharp): audioSource.pitch = 1. 5f;
audio - What does Unity's "Speed of Sound"-option do ...
https://gamedev.stackexchange.com/questions/73914/what-does-unitys-speed-of-sound-option-do
The value shown in the screenshot in the documentation is 347, which is very close to the actual speed of sound (343 meters-per-second at sea level). It doesn't appear to have anything to do with the observed playback speed of the sound. Share Improve this answer answered Apr 23 '14 at 17:05 user1430 Add a comment
Unity - Manual: Audio
https://docs.unity3d.com/Manual/class-AudioManager.html
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