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Unity - Manual: Reverb Zones
https://docs.unity3d.com/Manual/class-AudioReverbZone.html#:~:text=Reverb%20Zones%20take%20an%20Audio%20Clip%20A%20container,audio%20file%20format%2C%20and.xm%2C.mod%2C.it%2C%20and.s3m%20tracker%20module%20formats.
Unity - Manual: Reverb Zones
https://docs.unity3d.com/Manual/class-AudioReverbZone.html
Reverb Zones take an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and …
Unity - Scripting API: AudioReverbZone
https://docs.unity3d.com/ScriptReference/AudioReverbZone.html
Description. Reverb Zones are used when you want to create location based ambient effects in the Scene. As the Audio Listener moves into a Reverb Zone, the ambient effect associated with the zone is gradually applied. At the max distance there is no effect and at the min distance the effect is fully applied. For example you can gradually change ...
Audio Reverb Zone - Unity Game Development - YouTube
https://www.youtube.com/watch?v=tH2TyS-_okE
Raspberry Pi 3 Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0-~-~~-~~~-~~-~-Audio Reverb Zones in Unity are a great way to add some life to your scenes....
Audio reverb zone - Unity Forum
https://forum.unity.com/threads/audio-reverb-zone.70489/
And the console warnings say (not all at the same time): An instance of type 'UnityEngine.AudioReverbZone' is required to access non static member 'reverbPreset'. 'AudioReverbZone' is not a member of 'UnityEngine.GameObject'. 'reverbPreset' is not a member of 'UnityEngine.GameObject'. Any help would be appreciated. Thanks xvart, Dec 12, 2010 #1
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