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Sound Rolloff question - Unity Forum
https://forum.unity.com/threads/sound-rolloff-question.5136/#:~:text=audio.rollOffFactor%20%3D%2020%3B%20else%20audio.rollOffFactor%20%3D,0.5%3B%20%7D%20User340%2C%20Jun%2026%2C%202007
Sound rolloff factor - Unity Forum
https://forum.unity.com/threads/sound-rolloff-factor.21894/
If the volume doesn't roll off at all, that probably means you're using a stereo clip. You can either convert to mono, or, feel free to use my script, which will let you use stereo. If you get too many audio artifacts, though, you ought to switch back to mono. (Unity has some kind of volume smoothing algorithm that we can't access.) If, however ...
Unity - Scripting API: AudioRolloffMode
https://docs.unity3d.com/ScriptReference/AudioRolloffMode.html
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. ... Rolloff modes that a 3D sound can have in an audio source. Properties. Logarithmic: Use this mode when you want a real-world rolloff.
Rolloff Factor - Unity Forum
https://forum.unity.com/threads/rolloff-factor.21200/
Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... nothing I do in the Rolloff Factor value causes me not to hear the sound, no matter how far I am away. Are there other factors I am missing? I've had this work in other projects. Don-Gray ...
Unity Script Reference – AudioSource.rolloffFactor
http://ws.cis.sojo-u.ac.jp/~izumi/Unity_Documentation_jp/Documentation/ScriptReference/AudioSource-rolloffFactor.html
How fast the sound fades. The higher the value, the closer the Listener has to be before hearing the sound. audio.rolloffFactor = 0.1; See Also: minVolume, maxVolume. ...
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