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Audio and whatnot - Unity Forum
https://forum.unity.com/threads/audio-and-whatnot.18231/#:~:text=What%20Unity%20does%20is%2C%20instead%20of%20decreasing%20the,quieter%20than%20it%20would%20be%20at%201%29.%20%3A%3F
Sound rolloff factor - Unity Forum
https://forum.unity.com/threads/sound-rolloff-factor.21894/
If the volume doesn't roll off at all, that probably means you're using a stereo clip. You can either convert to mono, or, feel free to use my script, which will let you use stereo. If you get too many audio artifacts, though, you ought to switch back to mono. (Unity has some kind of volume smoothing algorithm that we can't access.) If, however ...
Unity - Manual: Audio
https://docs.unity3d.com/Manual/class-AudioManager.html
Unity - Manual: Audio Manager
https://docs.unity3d.com/2018.2/Documentation/Manual/class-AudioManager.html
Rolloff Scale: Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value …
Unity - Manual: Audio Manager
https://docs.unity3d.com/2018.1/Documentation/Manual/class-AudioManager.html
Properties. Property: Function: Volume. The volume of all sounds playing. Rolloff Scale. Sets the global attenuation rolloff factor for Logarithmic rolloff based sources (see Audio Source ). The higher the value the faster the volume will attenuate, conversely the lower the value, the slower it attenuate (value of 1 will simulate the “real world”).
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