We have collected the most relevant information on Unity Audio Source Limit. Open the URLs, which are collected below, and you will find all the info you are interested in.


How does audiosource.PlayOneShot works? - Unity Forum

    https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/#:~:text=It%27s%20not%20the%20case%20that%20Unity%20creates%20multiple,source%20can%20play%20multiple%20clips%20%28i.e.%20multiple%20voices%29.
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10 Unity Audio Optimisation Tips - Game Dev Beginner

    https://gamedevbeginner.com/unity-audio-optimisation-tips/
    By default Unity limits the number of voices to 32, however, while it used to be a hardcoded limit, it can now be changed in Project Settings > Audio. …

Can you get the Length of an AudioSource - Unity Forum

    https://forum.unity.com/threads/can-you-get-the-length-of-an-audiosource.97431/
    Nov 6, 2010. Posts: 4,221. No, however you can have up to 128 audio sources playing at the same time. I have not tested if you can have more than one audioSource component on an object, but that would kind of mess up the whole audioSource parameter in MonoBehaviour. You can easily have multiple objects playing though.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
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Unity - Scripting API: AudioSource.maxDistance

    https://docs.unity3d.com/ScriptReference/AudioSource-maxDistance.html
    AudioSource.maxDistance. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

Max number of audio sources in a game : Unity3D - reddit

    https://www.reddit.com/r/Unity3D/comments/95njlq/max_number_of_audio_sources_in_a_game/
    I noticed that when I added an Audio Source to each AI car that the player's car sound (engine) is not playing. I have started research into this, and I am assuming that there is a value that needs to be set in Audio Manager and/or a hard limit.

Audio Only Be Heard in a Certain Radius/Distance - Unity ...

    https://www.youtube.com/watch?v=LrchScd806w
    In this video you will learn how to use 3D sound settings in unity. How you can make your player to heard a sound from particular distance.

Unity - Manual: Audio

    https://docs.unity3d.com/Manual/class-AudioManager.html
    The Audio settings (main menu: Edit > Project Settings, then select the Audio category) allows you to tweak the maximum volume of all sounds playing in the Scene. Set the volume for all sounds during playback. Set the global attenuation rolloff factor for Logarithmic rolloff-based sources.

Unity - Scripting API: AudioSource.priority

    https://docs.unity3d.com/ScriptReference/AudioSource-priority.html
    Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.

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