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Unity - Manual: Audio
https://docs.unity3d.com/Manual/Audio.html
Audio Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, sources, listeners, importing and sound settings. Related tutorials: Audio
Audio | Unity Asset Store
https://assetstore.unity.com/audio
Audio | Unity Asset Store Over 11,000 five-star assets Rated by 85,000+ customers Supported by 100,000+ forum members Home Audio Audio Casual Game Music Pack Both music and sound …
Unity - Introduction to Audio - Tutorialspoint
https://www.tutorialspoint.com/unity/unity_introduction_to_audio.htm
In Unity, we have dedicated components for audio perception and playback. These components work together to create a believable sound system that feels natural to the game. Unity provides us with an array of useful tools and effects like reverb, …
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Implemented in: UnityEngine.AudioModule Leave feedback Switch to Manual Description A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use.
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