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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/#:~:text=Drag%20and%20drop%20your%20audio%20file%20to%20the,if%20the%20audio%20is%20required%20to%20play%20continuously.
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Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button ( Create > UI > Button) and a Toggle ( Create > UI > Toggle ). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    There is an another way tho, you can loop it like this. private AudioSource audio; void Start() { StartCoroutine(LoopAudio()); } IEnumerator LoopAudio() { audio = GetComponent<AudioSource>(); float length = audio.clip.length; while(true) { audio.Play(); yield return new WaitForSeconds(length); } }

Start-Loop-End AudioClip player - Unity Forum

    https://forum.unity.com/threads/start-loop-end-audioclip-player.324144/
    The core code that makes things happen is below. There are two public methods for starting and stopping the sound, and a private coroutine function that handles the timing. The weird behaviour I'm seeing (or rather hearing) is the start clip plays OK, then the loop clip plays for about a second (seems variable) and then stops. The End clip is ...

unity3d - How to have game audio loop at a certain point ...

    https://stackoverflow.com/questions/19763532/how-to-have-game-audio-loop-at-a-certain-point
    //Example of use //Construct IntroLoop clip = new IntroLoop(audioSource,5f,10f,20f); //no intro just loop IntroLoop clip2 = new IntroLoop(audioSource,10f,20f,false); //you can set it to play once clip2.playOnce = true; //call to start clip.start(); //call once a frame, this resets the loop if the time hits the loop boundary //or stops playing if playOnce = true clip.checkTime(); //call to stop …

AudioClip stuttering while loop is OFF ... - answers.unity.com

    https://answers.unity.com/questions/1197080/audioclip-stuttering-while-loop-is-off-and-not-usi.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... AudioClip stuttering while loop is OFF and not using function Update? Hi.

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Search for AudioSource and click Add. Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads. Check Loop option if the audio is required to play continuously.

How to play audio in Unity (with examples) - Game Dev Beginner

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    The first, Play Delayed, takes a delay in seconds and is the simplest method for delaying an Audio Clip. public class PlayAudio : MonoBehaviour { public AudioSource audioSource; public float delay=4; void Start () { // Plays an Audio Clip after 4 seconds audioSource.PlayDelayed (delay); } }

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