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The right way to pause a game in Unity - Game Dev Beginner
https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/#:~:text=Pausing%20the%20Audio%20Listener%20is%20the%20easiest%20way,to%20play%20even%20when%20the%20game%20is%20paused.
Unity - Scripting API: AudioListener.pause
https://docs.unity3d.com/ScriptReference/AudioListener-pause.html
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Unity Script Reference – AudioListener.pause
https://docs.unity3d.com/410/Documentation/ScriptReference/AudioListener-pause.html
Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations – publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come. ... AudioListener.pause = true ...
Unity - Scripting API: AudioListener.pause
https://docs.unity3d.com/460/Documentation/ScriptReference/AudioListener-pause.html
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
Audio - Audiolistener.pause and PlayScheduled - Unity Forum
https://forum.unity.com/threads/audiolistener-pause-and-playscheduled.822585/
Hello Unity Friends! It seems we are not so many using the Unity audio engine but I try my luck here! -Player is in-game and music is playing. -Player pauses the game so I use Audiolistener.pause = true , music is pausing and dsptime too. -The player wants to back to the main menu, so I stop the audiosource currently paused, it works, voice is ...
unity3d - Pause menu music after AudioListener.pause ...
https://stackoverflow.com/questions/56158481/pause-menu-music-after-audiolistener-pause-true
I have a pause menu canvas with music and some soundfx of buttons, when I press ESC canvas gameobject becomes active and setting timescale = 0; and calling AudioListener.pause = true; to avoid in-game sounds play. But when I call AudioListener.pause = true; Pause menu music and buttons' soundfx couldn't play too.
unity3d - Stop all AudioSources in every scene in Unity ...
https://stackoverflow.com/questions/54348225/stop-all-audiosources-in-every-scene-in-unity
AudioListener Unity Docs. Alternatively you can try to mute all AudioSources by setting AudioSource.volume = 0 and un-mute them by setting to = 1. But as @derHugo pointed out this would not be a good idea since it is way more effort/less efficient and in this particular case it would be easier to just mute the AudioListener component completely.
Unity - Scripting API: AudioListener
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
The right way to pause a game in Unity - Game Dev …
https://gamedevbeginner.com/the-right-way-to-pause-the-game-in-unity/
The most convenient method for pausing the game in Unity is by setting the game’s time scale to zero (Time.timeScale = 0), which effectively pauses all time based operations including movement, physics and animation. Setting the time scale to one again will return the game to its normal speed. In most cases just setting the time scale to zero ...
Unity3D - How To Pause And Resume Game Sound - YouTube
https://www.youtube.com/watch?v=1_8CBcf098g
Unity3D - Sound Control - BeginnersControl the sound of your game with just a couple of lines of code.Very easy to follow. Juat follow the steps in the video...
How to pause audio - Unity Answers
https://answers.unity.com/questions/56776/how-to-pause-audio.html
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... AudioListener.pause = true; to achieve this. However it will pause the game music but sound effects are still playing.
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