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c# - Unity callback on AudioSource played - Stack Overflow
https://stackoverflow.com/questions/60268005/unity-callback-on-audiosource-played
Unity callback on AudioSource played. Ask Question Asked 1 year, 11 months ago. Active 1 year, 11 months ago. Viewed 512 times 0 Is there any callbacks when an AudioSource is played? I'm using AudioSource.PlayScheduled() because my game requires high precision on audio playing timing. But I can't find any ...
Callback for AudioClip finished - Unity Forum
https://forum.unity.com/threads/callback-for-audioclip-finished.251481/
Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... Callback for AudioClip finished. Discussion in 'Scripting' started by Gang-Fang, Jun 13, 2014. Gang-Fang. Joined: ... Simply, check AudioSource Component property AudioSource.isPlaying ...
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.
How can I control an AudioSource from ... - answers.unity.com
https://answers.unity.com/questions/1594335/how-can-i-control-an-audiosource-from-the-audio-th.html
As you may know, to receive OnAudioFilterRead callbacks, the script must be attached to a game object with a playing AudioSource component. The player can create many of these step sequencers and chain them together, causing one sequencer to play after another.
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