We have collected the most relevant information on Unity Audiosource Play One Shot. Open the URLs, which are collected below, and you will find all the info you are interested in.
Unity - Scripting API: AudioSource.PlayOneShot
https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
How does audiosource.PlayOneShot works? - Unity Forum
https://forum.unity.com/threads/how-does-audiosource-playoneshot-works.875455/
Using Play One Shot plays a sound once through the audio source. It doesn't require an Audio Clip in the field because you can play multiple sounds from one audio source using Play One Shot, which is why you need to specify the Audio Clip when calling it. The Audio Source volume will control the level of any sound playing through that audio source.
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
Drag an object with an Audio Source to the button On Click event, then select one of the Play options. Easy! Once you’ve selected Play One Shot, select an Audio Clip to play in the new field that appears. By using Play One Shot, it’s possible to have different buttons play different sounds using only a single Audio Source.
AudioSource.PlayOneShot() is not looping - Unity Answers
https://answers.unity.com/questions/1123649/audiosourceplayoneshot-is-not-looping.html
PlayOneShot does exactly what the name suggests, it plays the audio clip once and stops. You may instead want to assign the audio clip in the inspector, set it to loop, and then use the Play () function instead. http://docs.unity3d.com/ScriptReference/AudioSource.Play.html
audio.PlayOneShot doesn't work in Unity - Stack Overflow
https://stackoverflow.com/questions/45845665/audio-playoneshot-doesnt-work-in-unity
Then you play the audio: audio.PlayOneShot(coinSound, 0.8f); And destroy the GameObject the immediately: Destroy(gameObject);. The destroyed GameObjbect is holding the AudioSource too so it will take AudioSource with it to die. Solution: Attach the AudioSource to an empty GameObject that does not destroy.
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Multiple sounds can be played on one AudioSource using PlayOneShot . You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.
Unity - Scripting API: AudioSource.PlayOneShot
https://docs.unity3d.com/530/Documentation/ScriptReference/AudioSource.PlayOneShot.html
Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.
10 Unity Audio Tips (That You Won't ... - Game Dev Beginner
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
Simple, just use Play One Shot instead of Play. Using PlayOneShot in Unity PlayOneShot works just like the standard Play function, but with a few key differences: PlayOneShot doesn’t interrupt a clip that’s already playing on the Audio Source This makes it great for repeating sounds, like machine gun fire, footsteps, swings, hits, etc.
Now you know Unity Audiosource Play One Shot
Now that you know Unity Audiosource Play One Shot, we suggest that you familiarize yourself with information on similar questions.