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Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Implemented in: UnityEngine.AudioModule Leave feedback Switch to Manual Description A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use.
How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. audioSource.PlayOneShot to play overlapping, repeating and non-looping sounds. AudioSource.PlayClipAtPoint to play a clip at a 3D position, without an Audio Source.
create audioSource via script? - Unity Answers
https://answers.unity.com/questions/340859/create-audiosource-via-script.html
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AudioSource as prefab? - Unity Forum
https://forum.unity.com/threads/audiosource-as-prefab.913670/
You can certainly do it this way. I typically do this as part of some larger prefab, for example an explosion prefab with an audiosource, point light, and particle effects. Joe-Censored, Jun 17, 2020. #4.
10 Unity Audio Tips (That You Won't Find in the Tutorials ...
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
#2 Structure Audio Mixers for better performance #3 Pause all of the game’s audio except for the menu sounds #4 Soften 3D sounds with Audio Source Spread #5 Create audio zones using only primitive colliders #6 Stitch together Audio Clips seamlessly #7 Prevent audio popping when using Audio Mixer Snapshots
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