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AudioSource-timeSamples - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/2020.3/ScriptReference/AudioSource-timeSamples.html#:~:text=AudioSource.timeSamples%20public%20int%20timeSamples%20%3B%20%E8%AA%AC%E6%98%8E%20PCM%20%E3%82%B5%E3%83%B3%E3%83%97%E3%83%AB%E3%81%AE%E5%86%8D%E7%94%9F%E4%BD%8D%E7%BD%AE,more%20precise%20timing%20than%20what%20time%20variable%20allows.
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Unity - Scripting API: AudioSource.timeSamples

    https://docs.unity3d.com/ScriptReference/AudioSource-timeSamples.html
    AudioSource.timeSamples. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

Unity - Scripting API: AudioSource.timeSamples

    https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioSource-timeSamples.html
    Description. Playback position in PCM samples. Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows. See Also: time variable. #pragma strict @ RequireComponent ( AudioSource ) var audioSource: AudioSource ; function Start () { audioSource ...

Unity - Scripting API: AudioSource.timeSamples

    https://docs.unity3d.com/560/Documentation/ScriptReference/AudioSource-timeSamples.html
    UnityEditor Other AudioSource .timeSamples Other Versions Switch to Manual public int timeSamples ; Description Playback position in PCM samples. Use this to read current playback time or to seek to a new playback time in samples, if you want more precise timing than what time variable allows. See Also: time variable.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    The target group to which the AudioSource should route its signal. panStereo: Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo. pitch: The pitch of the audio source. playOnAwake: If set to true, the audio source will automatically start playing on awake. priority: Sets the priority of the ...

bug with audiosource.timeSamples, it never ... - Unity Forum

    https://forum.unity.com/threads/bug-with-audiosource-timesamples-it-never-reaches-audio-clip-samples.456258/
    Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... bug with audiosource.timeSamples, it never reaches audio.clip.samples! Discussion in 'Audio & Video' started by laurentlavigne, Feb 13, 2017. laurentlavigne. Joined: Aug 16, 2012 Posts: 5,379.

Unityでサウンドゲームを作る際に便利なAPI …

    https://tokyo1minute.tumblr.com/post/35465664762/unity%E3%81%A7%E3%82%B5%E3%82%A6%E3%83%B3%E3%83%89%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%92%E4%BD%9C%E3%82%8B%E9%9A%9B%E3%81%AB%E4%BE%BF%E5%88%A9%E3%81%AAapi-audiosourcetimesamples
    Unityでサウンドゲームを作る際に便利なAPI "AudioSource.timeSamples". 先日、数時間ばかりゲームジャムをやってきましたが、テーマが「サウンド」だったので、音をメインにしたゲームを作ってきました。. その時に覚えたAPIがこちら。. AudioSorce(音声ファイル ...

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