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How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/#:~:text=Drag%20and%20drop%20your%20audio%20file%20to%20the,if%20the%20audio%20is%20required%20to%20play%20continuously.
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Check if audioclip is playing - Unity Answers

    https://answers.unity.com/questions/638406/check-if-audioclip-is-playing.html
    private void MakeSound(AudioClip originalClip) { audio.clip = originalClip; audio.Play(); } This will play your desired clip at wherever your component is. If you need to check the playing status, simply check audio.isPlaying.

Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    When you use AudioSource.Play() again back, it will return true. // When the audio component has stopped playing, play otherClip using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public AudioClip otherClip; AudioSource audioSource;

If AudioSource is playing a specific Sound ? - Unity Answers

    https://answers.unity.com/questions/963324/if-audiosource-is-playing-a-specific-sound.html
    private AudioClip clip, currentClip; private void PlayClip(AudioClip clip) { if (currentClip != clip) //checks if the provided clip is still playing { src.Stop(); //if not, it stops playback and changes the clip currentClip = clip; src.PlayOneShot(currentClip); } else {//otherwise, it checks if the src is currently playing the audioclip and plays it if it isn't if (!src.isPlaying) { …

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    Go to the inspector window and click on Add Component. Search for AudioSource and click Add. Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window. Check Play On Awake to play the audio when the scene loads.

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