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How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the ...

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    Welcome to Unity Answers. The best place to ask and answer questions about development with Unity. To help users navigate the site we have posted a site navigation guide.. If you are a new user to Unity Answers, check out our FAQ for more information.. Make sure to check out our Knowledge Base for commonly asked Unity questions.. If you are a moderator, see our …

Create an audio source and assign a clip in Unity

    https://stackoverflow.com/questions/25922411/create-an-audio-source-and-assign-a-clip-in-unity
    Folks I'm having trouble creating an audio source and assigning it a clip in Unity. I'm streaming a file and the debugger tells me it's found the file and it's ready to …

Assign audioclips to audio source in a script - Unity Forum

    https://forum.unity.com/threads/assign-audioclips-to-audio-source-in-a-script.268142/
    My audio files are "Boo_trunc.wav" and "Weh_trunc.wav", they are under "Assets" and they both play okay when I click on them. It looks like Unity refers to them without extension. My script is named "NewBehaviourScript". I assigned Boo_trunc to the audio source in the inspector. using UnityEngine; using System.Collections;

Attach Mixer to Audio Source via script - Unity Forum

    https://forum.unity.com/threads/attach-mixer-to-audio-source-via-script.540899/
    , i realized that on the audio source i have to point it to the master mixer so that the slider would work , apparently since the component is called after i click play theres no way for me to attach the mixer manually and have to do it by code . …

Unity Audio - adding audio sources through script (C#) …

    https://www.youtube.com/watch?v=rIpQMbDCIQs
    This tutorial covers how to add multiple audio source components to a single object directly from the script, and how to trigger multiple sounds from the sam...

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    How, in script, do I pick one from the other? Let's say one audio source has a audio clip called jump.mp3 and the other has grunt.mp3. is it something like. var grunt : Audio Source; grunt = audio source with grunt.mp3. And then use grunt to talk to that one? Or is there a way that a script attached to the game object with the two audio sources ...

c# - Play audio source from script - Stack Overflow

    https://stackoverflow.com/questions/44770594/play-audio-source-from-script
    Only one plays from script. The other either doesn’t sound at all or gives a few clicks when called from script. I am using the most current Visual Studio to write Scripts. Here's a portion of my script that isn't working correctly (I have left out a lot of player movement script). audio variable on line 7, audio play on line 33

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