We have collected the most relevant information on Unity Create Audiosource. Open the URLs, which are collected below, and you will find all the info you are interested in.
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
void Start() { //Fetch the AudioSource from the GameObject m_MyAudioSource = GetComponent<AudioSource>(); //Ensure the toggle is set to true …
create audioSource via script? - Unity Answers
https://answers.unity.com/questions/340859/create-audiosource-via-script.html
AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use …
How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector.
unity3d - Create an audio source and assign a clip in ...
https://stackoverflow.com/questions/25922411/create-an-audio-source-and-assign-a-clip-in-unity
Show activity on this post. Folks I'm having trouble creating an audio source and assigning it a clip in Unity. I'm streaming a file and the debugger tells me it's found the file and it's ready to play using the following code. @script RequireComponent (AudioSource) var www : WWW; var audioSource: AudioSource = gameObject.AddComponent<AudioSource> (); var …
Unity - Scripting API: AudioClip.Create
https://docs.unity3d.com/ScriptReference/AudioClip.Create.html
void Start () { AudioClip myClip = AudioClip.Create ("MySinusoid", samplerate * 2, 1, samplerate, true, OnAudioRead, OnAudioSetPosition); AudioSource aud = GetComponent< AudioSource > (); aud.clip = myClip; aud.Play (); }
Dynamically instantiating an audio source - Unity Forum
https://forum.unity.com/threads/dynamically-instantiating-an-audio-source.42535/
_audio = Instantiate(Resources.Load("AudioSourcePrefab",GameObject).GetComponent(AudioSource)); However I was looking for a way of specifying the .wav file as a way to directly loading an audio instead of creating a prefab that includes the encapusulation of an audio source component. I …
Unity - Manual: Audio Source
https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Empty from the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clip property of the Audio Source Component in the Inspector.
How to play audio in Unity (with examples) - Game Dev Beginner
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
When using Play Clip At Point, Unity creates a temporary Audio Source to play the clip from. Behind the scenes, Unity creates a new, temporary Audio Source to play the clip from and disposes of it once the clip is finished. In the editor, you’ll see a new Game Object appear and disappear when this happens.
Now you know Unity Create Audiosource
Now that you know Unity Create Audiosource, we suggest that you familiarize yourself with information on similar questions.