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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-#:~:text=Resolution%20You%20can%20attach%20several%20Audio%20Sources%20to,then%20attach%20a%20script%20to%20the%20Audio%20Source.
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How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Select the gameObject with the multiple AudioSources. The 1st Inspector tab should not change (thanks to the little lock), but the second one …

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable. As far as I can tell, the correct audio source gets assigned to the correct variable, but they all play the same sound. It's the sound that is listed first in the inspector. Code (csharp):

Having multiple audio sources in a single object? - Unity ...

    https://answers.unity.com/questions/1320031/having-multiple-audio-sources-in-a-single-object.html
    Here's the script I'm using: public AudioSource [] sound; public AudioSource sound1; public AudioSource sound2; void Start () { sound = GetComponents<AudioSource> (); sound1 = sound [0]; sound2 = sound [1]; } And to play the sound I use. sound1.Play (); The strange part is that no matter how I set the array values, it keeps playing the sound2 audioclip instead of the sound1 …

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