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Multiple AudioListeners - Unity Forum

    https://forum.unity.com/threads/multiple-audiolisteners.4337/
    In Unity, this could be a group of settings in the audio project settings: Single Listner; Dominant Listener (by volume) All Listeners; In multiple-speaker systems using Dominant Listener mode, panning could follow the listener with dominant volume from the source.

My error console says that I have 2 Audio Listeners. – Unity

    https://support.unity.com/hc/en-us/articles/206485203-My-error-console-says-that-I-have-2-Audio-Listeners-
    My error console says that I have 2 Audio Listeners. You are creating a scene in Unity. You have the following components included in your scene: When you test your game in Playmode you receive the following error in your console window in the bottom left of the Editor: Audio Listeners are the ears of your player and is a component found on each Camera featured in the scene.

Multiple Audio listeners in multiplayer game? - Unity Answers

    https://answers.unity.com/questions/1534034/multiple-audio-listeners-in-multiplayer-game.html
    It seems that each player in a multiplayer game has its own scene. Because of this, the technique that is used to combat the issue of multiple audio listeners is for each player to disable all other audio listeners upon spawning into the game. Add comment · Hide 3 · Share Your answer Hint: You can notify a user about this post by typing @username

unity3d - How can I use two Audio Listeners? - Stack …

    https://stackoverflow.com/questions/54403002/how-can-i-use-two-audio-listeners
    Unity can only handle one AudioListener at a time. You basically have to construct your cutscene-system to work with what Unity offers, or …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …

Multiple Audio Listeners in Unity3D - YouTube

    https://www.youtube.com/watch?v=jbY1ZsSv80Q
    This demonstrates a system I wrote which enables multiple faux audio listeners in Unity, making it possible to have positional audio in a splitscreen game. M...

Unity - Manual: Audio Listener

    https://docs.unity3d.com/Manual/class-AudioListener.html
    Each scene can only have 1 Audio Listener to work properly. If the Sources are 3D (see import settings in Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats.

Multiple Audio Listeners in Unity 5 | Page 2 - Unity Forum

    https://forum.unity.com/threads/multiple-audio-listeners-in-unity-5.270491/page-2
    Aug 25, 2010. Posts: 791. I'm assuming they were just using one of those assets that simulates multiple audio listeners. Unity doesn't have anything built-in for multiple audio listeners yet as far as I know. I've tested having two audio listeners in 5.5.0f1 and nothing has changed. GibTreaty, Dec 8, 2016.

Unity - Scripting API: Events.UnityEvent.AddListener

    https://docs.unity3d.com/ScriptReference/Events.UnityEvent.AddListener.html
    public void AddListener ( Events.UnityAction call ); Parameters call Callback function. Description Add a non persistent listener to the UnityEvent. Use this to add a runtime callback. Adding multiple identical listeners results in only a single call being made.

Multi Audio Listener - UnityList

    https://unitylist.com/p/4bs/Multi-Audio-Listener
    MultiAudioListener. This is a unity asset makes it possible to use multiple audio listeners in Unity. With the default audio listener in Unity you can have only on ear in the scene. This means that the direction and volume of all sounds will be dependant on that one point. With this asset you can have multiple audio listeners/ears in the scene. This means you can hear all the sounds close …

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