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c# - Playing multiple audio clips in unity - Stack Overflow
https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; [RequireComponent(typeof(AudioSource))] public class MainAudioManager : MonoBehaviour { public List<soundInfo> soundList = new List<soundInfo>(); AudioSource audioSource; soundInfo curentSoundInfo; float audioLenght; void Start { …
How do I play multiple Audio Sources from one ... - Unity
https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this script you will be …
C# Multiple audioSource with the same script and ... - Unity
https://forum.unity.com/threads/c-multiple-audiosource-with-the-same-script-and-same-sound-accessed-by-one-script.113654/
OtherScriptName.NameOfMyVar = ... So atm, in my otherscript i'm doing this: if button pressed = good -> SoundPlayer.hit = true; else SoundPlayer.hitfail = true; Obviously with 20 audiosources with the same script it will play the sound in all the audio sources at the same time.
Can I play multiple AudioSources from ... - answers.unity.com
https://answers.unity.com/questions/175995/can-i-play-multiple-audiosources-from-one-gameobje.html
You can add several AudioClips to the same object, and get them with GetComponents: var audio1: AudioSource; var audio2: AudioSource; var audio3: AudioSource; function Start(){ var aSources = GetComponents(AudioSource); audio1 = aSources[0]; audio2 = aSources[1]; audio3 = aSources[2]; } // you can then access the different AudioSources using …
How do I have multiple audio sources on a single object in ...
https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
The best way I have found to do this is to access them is by using the "GetComponents" method call. Something like this should do: AudioSource [] allMyAudioSources = GetComponents<AudioSource> (); This will return an array of AudioSources, which you can then assign to different variables and access independently without freaking things out.
[Unity][C#] Audio Sources - YouTube
https://www.youtube.com/watch?v=m0ClgkbUuHM
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Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Multiple sounds can be played on one AudioSource using PlayOneShot . You can play a clip at a static position in 3D space using PlayClipAtPoint. See Also: AudioListener, AudioClip, AudioSource component. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.
unity - Play two different audio sources depended on code ...
https://gamedev.stackexchange.com/questions/113917/play-two-different-audio-sources-depended-on-code-behind
Into my object I've added two audio sources namely 'Player GunShot' and 'outOfAmmo'. Into the same object I've also added a C# script whit this code: public currentBullets = 1; private AudioSource gunAudio; private AudioSource outOfAmmo; void Awake () { gunAudio = GetComponent<AudioSource> (); outOfAmmo = GetComponent<AudioSource> (); } void Update …
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