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Audio Not playing in Unity at all. [SOLVED] - Unity Forum

    https://forum.unity.com/threads/audio-not-playing-in-unity-at-all-solved.414941/
    i can't get it to play in the editor or even after i do a build for windows, haven't tried a mobile build because the game is intended for standalone, any help is appreciated, i have audio downloaded from the unity store and it plays in …

AudioSource not playing audio - Unity Answers

    https://answers.unity.com/questions/994258/audiosource-not-playing-audio.html
    AudioSource not playing audio. For some reason the audio will not play even though it is being called upon in the code. Here is the code: //This will be the zombie's speed. Adjust as necessary. //At the start of the game, the zombies will find the gameobject called wayPoint. //Here, the zombie's will follow the waypoint.

c# - Audio not playing in Unity - Stack Overflow

    https://stackoverflow.com/questions/49451295/audio-not-playing-in-unity
    Reasons why audio won't play in Unity: (From likely to unlikely) 1 .The AudioClip is not assigned. This is your AudioClip public AudioClip hurtSound; If hurtSound not assigned or initialized in the Editor or via code, Unity won't throw any error. It simply won't play. Simply drag the audio to your hurtSound slot and you should hear the sound.

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Manual: Audio Source

    https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Emptyfrom the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clipproperty of the Audio Source Component in the Inspector.

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