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Unity3D, multiple audio sources on one object - Stack …

    https://stackoverflow.com/questions/49676812/unity3d-multiple-audio-sources-on-one-object
    Drag & Drop both audio sources by following these steps: Select the object holding your script Lock the inspector using the little lock at the top …

How do I play multiple Audio Sources from one ... - Unity

    https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
    You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a …

Having multiple audio sources in a single object? - Unity ...

    https://answers.unity.com/questions/1320031/having-multiple-audio-sources-in-a-single-object.html
    If I have multiple audio sources in an object then how do I set which sound effect I want to play at a specific time? Here's the script I'm using: public AudioSource [] sound; public AudioSource sound1; public AudioSource sound2; void Start () { sound = GetComponents<AudioSource> (); sound1 = sound [0]; sound2 = sound [1]; }

How do I have multiple audio sources on a single object in ...

    https://gamedev.stackexchange.com/questions/63818/how-do-i-have-multiple-audio-sources-on-a-single-object-in-unity
    The best way I have found to do this is to access them is by using the "GetComponents" method call. Something like this should do: AudioSource [] allMyAudioSources = GetComponents<AudioSource> (); This will return an array of AudioSources, which you can then assign to different variables and access independently without freaking things out.

How to Have Multiple Audio Sources on One Object - …

    https://forum.unity.com/threads/how-to-have-multiple-audio-sources-on-one-object.181968/
    incidentBallTrackSnd = tCom [ i]; if ( tCom [ i].clip.name == "steel hits floor") incidentHitsFloorSnd = tCom [ i]; if ( tCom [ i].clip.name == "steel roll floor") incidentRollSnd = tCom [ i]; } There are three audio sources attached to the one game object, and I assign each one to a different AudioSource variable.

Multiple audio sources on a gameobject in Unity. Cujo ...

    https://www.youtube.com/watch?v=jFjg2iwuF1s
    How to add multiple audio sources to a gameobject in Unity and still have full control.A number of people asked me how I prefer to control multiple sources a...

2 audio sources on a game object, how use script to ...

    https://answers.unity.com/questions/52017/2-audio-sources-on-a-game-object-how-use-script-to.html
    You can define two different audio sources as public variables and bind them in editor. Just drag the component into the variable slot in the inspector. var audio1 : AudioSource; var audio2 : AudioSource; When you then want to play either of those …

Is it a bad idea to have several audio sources on the same ...

    https://gamedev.stackexchange.com/questions/192480/is-it-a-bad-idea-to-have-several-audio-sources-on-the-same-object-in-unity
    It isn't bad to have multiple sound sources in your game, and it isn't necessarily a bad idea to assign different Audio Sources to the same object. After all, it would be quite odd if we could hear a character's footsteps originating from their head because we assigned one sound source only! On the other hand, it would be overkill to create too many specific sources for any …

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject. using UnityEngine; public class Example : MonoBehaviour { AudioSource m_MyAudioSource; //Play the music bool m_Play; //Detect when you use the toggle, ensures music isn’t played …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
    Drag an object with an Audio Source to the button On Click event, then select one of the Play options. Easy! Once you’ve selected Play One Shot, select an Audio Clip to play in the new field that appears. By using Play One Shot, it’s possible to have different buttons play different sounds using only a single Audio Source.

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