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c# - Playing multiple audio clips in unity - Stack Overflow
https://stackoverflow.com/questions/59182759/playing-multiple-audio-clips-in-unity
Playing multiple audio clips in unity. Ask Question Asked 2 years, 1 month ago. Active 1 year, 9 months ago. Viewed 2k times 1 0. There might be similar questions to this one but I couldn't find any useful. ... I need to make that audio clip fields to list and make them play by order until the last one then stop and fire event.
How to play 2 audio clips one after another in C# - Unity ...
https://forum.unity.com/threads/how-to-play-2-audio-clips-one-after-another-in-c.69036/
Unity ID. A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community. ... How to play 2 audio clips one after another in C#. Discussion in 'iOS and tvOS' started by Anim, Nov 30, 2010. Anim. Joined: Aug 11, 2008
How do I play multiple Audio Sources from one ... - Unity
https://support.unity.com/hc/en-us/articles/206116386-How-do-I-play-multiple-Audio-Sources-from-one-GameObject-
Resolution. You can attach several Audio Sources to the same GameObject in the Inspector, and get them to play at the same time by calling PlayOneShot (); in a script. You need the Audio Source attached to your main GameObject and then attach a script to the Audio Source. You can call the script to play multiple AudioClips in the following way: When you have created this …
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
Back in Unity, add the different Audio Clips to the Array. An Array of Audio Clips Next, write a function, with an Audio Clip return type, to select one of the clips at random. AudioClip RandomClip () { return audioClipArray [Random.Range (0, audioClipArray.Length)]; }
How to play multiple sounds simultaneously - Unity Answers
https://answers.unity.com/questions/977606/how-to-play-multiple-sounds-simultaneously.html
Actually, I would like to correct this incorrect answer. It's possible to play multiple sounds at once with ONE Audiosource. You can play up to 10-12 audio sources at once (only) by using PlayOneShot(); With it, Unity mix the audio output from the audio clip into a single channel. (Which is why it's limited to 10-12 clip at once. $$anonymous$$ore and the audio chip of the …
Unity - Scripting API: AudioSource.clip
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;
Unity - Scripting API: AudioSource.Play
https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The AudioSource.PlayScheduled API will give you more accurate control over when the audio clip is …
Unity - Manual: Audio Clip
https://docs.unity3d.com/Manual/class-AudioClip.html
Audio Clips contain the audio data used by Audio Sources A component which plays back an Audio Clip in the scene to an audio listener or through an audio mixer. More info See in Glossary. Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg.
unity - Play two different audio sources depended on code ...
https://gamedev.stackexchange.com/questions/113917/play-two-different-audio-sources-depended-on-code-behind
\$\begingroup\$ Paths to resource folders have a few disadvantages: 1) The user has to key them in and validate them manually, since Unity doesn't expose a "path" field. 2) If the resource file moves or changes name, the behaviour breaks. 3) Unity can't determine in advance which resources will be used, so it needs to pack them all into your executable even if you only …
How to play an audio file after another finishes - Unity ...
https://answers.unity.com/questions/904981/how-to-play-an-audio-file-after-another-finishes.html
2 Answer by hacky97 · Jan 07, 2017 at 08:26 PM The problem is that switching the audioclip adds a small delay to the processing. It is also a good idea to give unity some time to preload everything. add 2 audiosources. Wait for the first one to finish and play the second one.
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