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How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/#:~:text=There%20are%20several%20different%20methods%20for%20playing%20audio,at%20a%203D%20position%2C%20without%20an%20Audio%20Source.
Playing Audio Clip Once - Unity Forum
https://forum.unity.com/threads/playing-audio-clip-once.704801/
Then if you call Collectable () inside Update (), you should have the sound play only once immediately as the crystal is picked up. You just need to reset levelComplete back to false when you move to a new level.
How to play an Audio clip in Unity - VionixStudio
https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
When using Play Clip At Point, Unity creates a temporary Audio Source to play the clip from. Behind the scenes, Unity creates a new, temporary Audio Source to play the clip from and disposes of it once the clip is finished. In the editor, you’ll see a new Game Object appear and disappear when this happens.
Unity - Scripting API: AudioSource.PlayOneShot
https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
Play a sound only once? - Unity Answers
https://answers.unity.com/questions/247026/play-a-sound-only-once.html
var player : GameObject; var VoiceClip : AudioClip; var hasPlayed = false; function Start() { player = GameObject.Find("lindamayfield"); } function Update(){ //If the player is close then play the sound if(Vector3.Distance(transform.position, player.transform.position) < 10) { if (hasPlayed == false) { hasPlayed = true; audio.clip = VoiceClip; audio.Play(); } } else { hasPlayed = false; } }
Unity 5 - How to Trigger Audio Only Once - YouTube
https://www.youtube.com/watch?v=cXiVKPfNK1U
A very simple way of playing audio at a trigger only once and not being able to play it again in Unity.All scripts & assets:https://github.com/UnityTutorials...
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