We have collected the most relevant information on Unity Play Audio. Open the URLs, which are collected below, and you will find all the info you are interested in.


Unity - Scripting API: AudioSource.Play

    https://docs.unity3d.com/ScriptReference/AudioSource.Play.html
    Description. Plays the clip. The delay parameter is deprecated, please use the newer AudioSource.PlayDelayed function instead which specifies the delay in seconds. If AudioSource.clip is set to the same clip that is playing then the clip will sound like it is re-started. AudioSource will assume any Play call will have a new audio clip to play. Note: The …

How to play audio in Unity (with examples ... - Game Dev ...

    https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
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Unity Audio: How to Play Sound Effects in Unity | by ...

    https://damiandabrowski.medium.com/unity-audio-how-to-play-sound-effects-in-unity-e782fd872fbc
    Adding sounds to Unity requires little code, just create a variable for the sound source and play it in a method based on some event or …

Playing Sound Effects in Unity. Playing a sound in Unity ...

    https://medium.com/nerd-for-tech/playing-sound-effects-in-unity-a0e4987a4b45
    Playing a sound in Unity is relatively easy. You only need an Audio Source component to play the audio clip and an Audio Listener component to hear the audio. Essentially the Audio Source is a...

How to play an Audio clip in Unity - VionixStudio

    https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
    How to play audio clips in sequence in Unity Create a new script. Copy and paste the below code on to the script. Attach script and AudioSource to an empty game object. Uncheck Play on Awake. Assign the number of clips to the public variable in the inspector. Drag and drop your clips to the script. Now all your audio clips will play in sequence.

(Unity) Play Background Music and SE - Using AudioSource

    https://gamedev.soarhap.com/unity-audio/
    Play background music Add an AudioSource component to any game object. Add background music to AudioClip. Activate the Loop checkbox to make the background music loop. Play an SE when a button is clicked Finally, we will play a sound effect when the button is clicked. First, let's create the following C Sharp script. AudioButton.cs

Unity: Playing sound through code | by Timo Schmid | …

    https://medium.com/nerd-for-tech/unity-playing-sound-through-code-98f385402b6
    use PlayClipAtPoint which basically creates a disposable Audio Source to play the sound create a GameObject which holds an Audio Source and use this to play the sounds As we want to keep the full...

How to play a sound with C# - Unity Forum

    https://forum.unity.com/threads/how-to-play-a-sound-with-c.206152/
    audio.Play(); // Wait for the audio to have finished. yield WaitForSeconds ( audio.clip.length); // Assign the other clip and play it. audio.clip = otherClip; audio.Play(); } so there you have "otherClip" variable which you can fill with audio file because it is AudioClip type. in C# it would be like "public AudioClip otherClip;"

c# - play audio in sequence Unity - Stack Overflow

    https://stackoverflow.com/questions/65539360/play-audio-in-sequence-unity
    If you use AudioSource.Play it will stop playing the current clip and only play the new one. And then simply add a counter for the currently …

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