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Play random audio clip - Unity Forum
https://forum.unity.com/threads/play-random-audio-clip.503808/
If your character has an audiosource either you need to drag the character to it or assign the audiosource to the variable in awake/start using randomSound = GetComponent<AudioSource> (); This will work since you have both the audiosource and the script on the same object in the scene (your character in this case)
c# - Play random sound clip on collision (Unity) - Stack ...
https://stackoverflow.com/questions/30288790/play-random-sound-clip-on-collision-unity
Instructions: 1 - attach this to any gameobject 2 - place the gameobject with the AudioSource component to mySource 3 - Lets say you have 3 audio clips you want to use, set both Range Scan and My Audio Elements to 3 4 - add your 3 clips as elements 5 - Enable Debug to get a list of the clips on the console but they also show on the editor as you play the game
How to play a random audio clip from an array in C# ...
https://answers.unity.com/questions/1161379/how-to-play-a-random-audio-clip-from-an-array-in-c.html
public AudioClip[] sound; AudioSource audioSource; private void Start() { audioSource = this.GetComponent<AudioSource>(); } public void PlaySound() { int rand = Random.Range(0, sound.Length -1); audioSource.clip = sound[rand]; audioSource.Play(); }
The best way to randomize sounds in Unity 3D C# - Sonigon
https://www.sonigon.com/the-best-way-to-randomize-sounds-in-unity-3d-c/
using UnityEngine; [System.Serializable] public class RandomAudioClip { public AudioClip[] audioClipArray; private int audioClipIndex; private int[] previousArray; private int previousArrayIndex; // The best random method public AudioClip GetRandomAudioClip() { // Initialize if (previousArray == null) { // Sets the length to half of the number of AudioClips // This …
How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
Back in Unity, add the different Audio Clips to the Array. An Array of Audio Clips Next, write a function, with an Audio Clip return type, to select one of the clips at random. AudioClip RandomClip () { return audioClipArray [Random.Range (0, audioClipArray.Length)]; }
Unity 5 - Play Random Music and Sound (Audio Manager ...
https://www.youtube.com/watch?v=5y-G6k53Hsw
Unity 5 Tutorial - Play Random Music and Sound (Audio Manager) - Part 02In this unity tutorial we are going to see how to implement core functions of our aud...
Play random sound on NPC when trigger enter - Unity Answers
https://answers.unity.com/questions/736921/play-random-sound-on-npc-when-trigger-enter.html
If you stay on the trigger, a new sound randomly choosen play in the next 5 seconds. If you Exit collider and an audio clip is playing and you return in it, the audio clip finish and after 5 seconds play another random sound. Here my script : #pragma strict
How to Play a Random AudioClip from an Array in C# ...
https://www.youtube.com/watch?v=t7OO24zF-lU
Create New Script. Write Two New Variables for AudioSource and AudioClip. Cache AudioSource. Write a Function to Play Random Sound using Random.Range Func...
How do I play a random audio clip on a game object? : …
https://www.reddit.com/r/Unity2D/comments/m1se9t/how_do_i_play_a_random_audio_clip_on_a_game_object/
First off, I'm brand new to Unity and making games, so sorry for the dumb question. What I would like to do is play a random audio clip based on the players action. I have created game objects based on the actions preformed, and created an AudioClipArray and …
Unity - Manual: Audio Clip
https://docs.unity3d.com/Manual/class-AudioClip.html
When Auto Play is on the clips will play as soon as they are selected. When Loop is on the clips will play in a continual loop. This will play the clip. Importing Audio Assets. Unity is able to read a wide range of source file formats. Whenever a file is imported, it will be transcoded to a format suitable for the build target and the type of sound.
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