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Procedural Audio in Unity - Noise and Tone — Benjamin Outram

    https://www.benjaminoutram.com/blog/2018/7/13/procedural-audio-in-unity-noise-and-tone#:~:text=Procedural%20audio%20is%20audio%20that%20is%20created%20using,a%20GameObject%20in%20Unity%20and%20add%20an%20AudioSource.
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Procedural Audio in Unity - Noise and Tone — Benjamin Outram

    https://www.benjaminoutram.com/blog/2018/7/13/procedural-audio-in-unity-noise-and-tone
    Procedural audio is audio that is created using code at run time, rather than using a wav or mp3 sound file. It can be very useful for creating audio that reacts to the situation and does not sound repetitive, which is difficult with prerecorded sound files. To use the following script, create a GameObject in Unity and add an AudioSource.

Procedural Audio, made in Unity3D – Konstantinos Sfikas

    https://www.konsfik.com/procedural-audio-made-in-unity3d/
    When you open the project with the Unity Editor and hit the Play Button, you will be able to hear the Synthesizer’s audio output, as well as see the corresponding Spectrogram in your Game window. If you select the “_ProceduralAudioGameObject” , you will then be able to see the audio parameters (in the inspector), edit them (using the sliders) in real time and thus explore …

Unity Talk: Procedural Audio with Pure Data 🎵 - Creative Tokyo

    https://creativetokyo.com/unity-talk-procedural-audio-with-pure-data-%f0%9f%8e%b5/
    I was the Featured Grad of July/August 2019 for “Interactive Realism”, the first project completed in their course with completely procedural audio. Currently living in Tokyo, where I make my own pieces in Unity, exhibit them, and perform on electric violin/viola.

Procedural Music Generator | Audio Music | Unity Asset Store

    https://assetstore.unity.com/packages/audio/music/procedural-music-generator-192532
    Layer in the sounds of Procedural Music Generator from Stick and Bindle Games for your next project. Browse all audio options on the Unity Asset Store.

Realtime Procedural Audio and Synthesized Piano in …

    https://github.com/IRCSS/Procedural-Sound
    Realtime Procedural Audio and Synthesized Piano in Unity 3D. This repo contains code for procedurally creating sounds for your game. The example I am using is a synthized piano. You can read an indepth post here: Realtime Procedural Audio and Synthesized Piano in Unity 3D. To try out the program simply open the Concert Hall scene in the Scenes folder.

Procedural audio, understanding function - Unity Forum

    https://forum.unity.com/threads/procedural-audio-understanding-function.267840/
    77. Hi, I'm looking into procedural audio, and I found a unity related article, however I'm unable to find a tutorial that explains why the functions are what they are, such as the line below. I'd like to know what this is actually calculating, and why. If anyone knows a good direction to point me in, or the answer itself i'd really appreciate it.

GitHub - playdots/UnityPd: Procedural audio generated ...

    https://github.com/playdots/UnityPd
    UnityPd. Procedural audio for Unity, generated using Pure Data. Based on libpd https://github.com/libpd/libpd which is an embeddable version of pure-data https://github.com/pure-data/pure-data which is a tiny audio synthesis library.

Procedural Audio Generator for Unity3D - YouTube

    https://www.youtube.com/watch?v=2RWgKaRXRCk
    Here's a quick demo of my procedural audio generator for Unity. I'm working toward creating a fully-functional audio platform that can create dynamic audio t...

Audio synthesizer (procedural audio generator) made in ...

    https://www.youtube.com/watch?v=fg0zjFfQJDU
    This project is a case-study on “How you can produce some sounds from scratch by writing c# code in Unity3D”. It includes a custom class, called “ProceduralA...

Procedural audio with Unity - MCV/DEVELOP

    https://www.mcvuk.com/development-news/procedural-audio-with-unity/
    Procedural audio is very useful in many areas. Within Unity3D it is very easy to write c# code and test it on the fly. You can link it to animation curves or to other events.

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