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Play audio in reverse - Unity Answers
https://answers.unity.com/questions/276215/play-audio-in-reverse.html
audioSource.pitch = playSpeed; if (playSpeed < 0) audioSource.Time = audioSource.Clip.Length; audioSource.Play (); This will set the sound to play from the end in reverse if you are at the start. Hope this helps :)
Playing audio backwards - Unity Forum
https://forum.unity.com/threads/playing-audio-backwards.95770/
Which makes Play () useless for stopped reversed sounds. Unity needs to check to see whether pitch is positive or negative for stopped sounds, and if negative, play from the end of the clip instead. Wouldn't be the correct behaviour for Play as play says "from the start". Its start position is independent of pitch.
Play audio in reverse (needed to "scratch") - Unity Answers
https://answers.unity.com/questions/506430/play-audio-in-reverse-needed-to-scratch.html
AudioClip has Get/SetData that you can use to reverse the audio; first get the data, then invert the array and Set it to a new audioclip. When you need to scratch, you need to calculate the new playing position for the other clip ( clip.length-current Position) and start playing from the other clip at that position.
Unity - Manual: Audio Reverb Filter
https://docs.unity3d.com/Manual/class-AudioReverbFilter.html
Audio Reverb Zone - Unity Game Development - YouTube
https://www.youtube.com/watch?v=tH2TyS-_okE
Raspberry Pi 3 Setup - https://www.youtube.com/watch?v=dDWs7Z34Nu0-~-~~-~~~-~~-~-Audio Reverb Zones in Unity are a great way to add some life to your scenes....
Unity - Manual: Reverb Zones
https://docs.unity3d.com/Manual/class-AudioReverbZone.html
Microphone Reverb Zones Switch to Scripting Reverb Zones take an Audio Clip A container for audio data in Unity. Unity supports mono, stereo and multichannel audio assets (up to eight channels). Unity can import .aif, .wav, .mp3, and .ogg audio file format, and .xm, .mod, .it, and .s3m tracker module formats. More info
Reverse Engineering Unity Game to Extract Audio : REGames
https://www.reddit.com/r/REGames/comments/fs3xlk/reverse_engineering_unity_game_to_extract_audio/
Reverse Engineering Unity Game to Extract Audio. I'm trying to get character audio out of a game Steam game created in Unity. In the Hash folder are a bunch of subfolders, each of which contains files with a .unity3d extension. I wrote a quick PowerShell script that used Disunity to unpack all of the files. Now I have a ton of extension-less files.
Playing audio backwards : Unity3D - reddit
https://www.reddit.com/r/Unity3D/comments/1zq2bg/playing_audio_backwards/
Use an external sound editor to create a reversed copy of the clip, and play that. Not sure if this is the optimal solution, but something to consider. 1 level 2 ilyabaxter Op · 7y
10 Unity Audio Tips (That You Won't Find in the Tutorials ...
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
Use Play One Shot effectively. While it seems like extremely basic advice it’s a question that …
Audio | Unity Asset Store
https://assetstore.unity.com/audio
Both music and sound effects are carefully designed to make gameplay more fun without distracting the player. Made with professional sound production equipment and software, this package is a great deal for the price. Dragon Kit Sound FX. You need amazing RAWR Dragon sounds for your project! Dragon Kit Sound FX.
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