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Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to the camera you want to use. Whether sounds are played in 3D or 2D is determined by AudioImporter settings.

Unity - Scripting API: AudioSource.isPlaying

    https://docs.unity3d.com/ScriptReference/AudioSource-isPlaying.html
    Scripting API. Version: 2020.3. Language English. AudioSource.isPlaying. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... AudioSource.isPlaying will ...

Unity - Scripting API: AudioSource.PlayOneShot

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayOneShot.html
    Description. Plays an AudioClip, and scales the AudioSource volume by volumeScale. AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

Unity - Scripting API: AudioSource.GetSpectrumData

    https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html
    Description. Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2. (ie 128/256/512 etc). Min = 64.

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use …

How to Select an AudioSource through Scripting - Unity Forum

    https://forum.unity.com/threads/how-to-select-an-audiosource-through-scripting.504631/
    So simply put, I have a script that I want to apply to many different objects, and in that script I want to make a call to my SoundManager to play a sound effect. I know how to select AudioClip if I set the variable to public, and then drag and drag through the Unity Editor, but I don't want to have to do this for every object I add this script ...

How do I use an Audio Source in a script? – Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    Import your audio files into your Unity Project. These are now AudioClips. Go to GameObject and click Create Empty from the menu. With the new GameObject selected in the inspector, click Add Component. You can search for Audio Source and select this. An Audio Source will be attached to the GameObject in the inspector. Assign your AudioClip to the Audio Source.

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