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c# - How to turn off all the sounds in unity on click of ...
https://stackoverflow.com/questions/39313046/how-to-turn-off-all-the-sounds-in-unity-on-click-of-button#:~:text=You%20can%20turn%20of%20all%20sound%20in%20Unity,time%20the%20button%20is%20clicked%2C%20you%20could%20use%3A
How to Stop all audio - Unity Answers
https://answers.unity.com/questions/194110/how-to-stop-all-audio.html
And then when you want to stop all audio, just cycle through the array with a for loop stopping all the audio sources and then start playing the new audio source. None of this code is tested, so just use it as a reference. private AudioSource arrAudio; Start() { //Declare the array here and place your audio sources inside of it.
Stop All Audio? - Unity Forum
https://forum.unity.com/threads/stop-all-audio.134740/
I'm trying to stop all audio that's playing in a scene before I play a new audio clip. I don't want to mute the audio, so setting the listener to 0 will not work. I also don't want to pause the audio, so setting the time to 0 won't work either. I …
Unity - Scripting API: AudioSource.Stop
https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source.
unity3d - Stop all AudioSources in every scene in Unity ...
https://stackoverflow.com/questions/54348225/stop-all-audiosources-in-every-scene-in-unity
AudioListener Unity Docs Alternatively you can try to mute all AudioSources by setting AudioSource.volume = 0 and un-mute them by setting to = 1. But as @derHugo pointed out this would not be a good idea since it is way more effort/less efficient and in this particular case it would be easier to just mute the AudioListener component completely.
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