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can't stop an audio clip? (AudioSource.Stop() not working ...
https://www.gamedev.net/forums/topic/708400-cant-stop-an-audio-clip-audiosourcestop-not-working-unity-c/#:~:text=Anyhow%2C%20if%20you%20want%20to%20stop%20a%20clip%2C,per%20clip%20that%20could%20be%20played%20in%20parallel.
Unity - Scripting API: AudioSource.Stop
https://docs.unity3d.com/ScriptReference/AudioSource.Stop.html
Stops playing the clip. The AudioSource.stop function stops the currently set Audio clip from playing. The Audio clip plays from the beginning the next time you play it. See Also: Play, Pause functions. //This script allows you to toggle music to play and stop. //Assign an AudioSource to a GameObject and attach an Audio Clip in the Audio Source. Attach this script to the GameObject.
Stop audioclip component - Unity Forum
https://forum.unity.com/threads/stop-audioclip-component.823257/
You can't stop an Audioclip You can stop an AudioSource What you can do is, gameObject.GetComponent<AudioSource> ().Stop (); TheGameNewBie, Feb 6, 2020 #2 Joe-Censored likes this. (You must log in or sign up to reply here.)
Stop audiosource clip from playing - Unity Answers
https://answers.unity.com/questions/347657/play-audioclip-once-and-switching-clips.html
Attach the Component Audio > Audio Source un-tick Play on Awake. Attach the below script, then drop sounds in the Inspector. press play hit 1 or 2. The audio should stop, change clip and play the selected sound. Script :
unity3d - How do I stop audio in a different scene ...
https://stackoverflow.com/questions/31045356/how-do-i-stop-audio-in-a-different-scene
You can create singleton class and play or stop from any class you want. Create game object for sound manager and use this script on gameObject. using UnityEngine; using System.Collections; public class SoundManager : MonoBehaviour { public AudioSource musicSource; public static SoundManager instance = null; void Awake () { if (instance == null) …
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