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How to play audio in Unity (with examples ... - Game Dev ...
https://gamedevbeginner.com/how-to-play-audio-in-unity-with-examples/
There are several different methods for playing audio in Unity, including: audioSource.Play to start a single clip from a script. …
Scripting API: AudioClip.samples - Unity
https://docs.unity3d.com/ScriptReference/AudioClip-samples.html
If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see: You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better …
Scripting API: AudioSource.clip - Unity
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played.
Scripting API: AudioClip.SetData - Unity
https://docs.unity3d.com/ScriptReference/AudioClip.SetData.html
Use offsetSamples to write into a random position in the clip. If the length from the offset is longer than the clip length, the write will wrap around and write the remaining samples from the start of the clip. Note that for compressed audio, the sample data can only be set when the Load Type is set to Decompress on Load in the audio importer.
AudioClip, UnityEngine C# (CSharp) Code Examples - HotExamples
https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/-/php-audioclip-class-examples.html
C# (CSharp) UnityEngine AudioClip - 30 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip extracted from open source projects. You can rate examples to help us improve the quality of examples. A container for audio data.
AudioClip.SetData, UnityEngine C# (CSharp) Code Examples ...
https://csharp.hotexamples.com/examples/UnityEngine/AudioClip/SetData/php-audioclip-setdata-method-examples.html
C# (CSharp) UnityEngine AudioClip.SetData - 8 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.AudioClip.SetData extracted from open source projects. You can rate examples to help us improve the quality of examples. Programming Language: C# (CSharp) Namespace/Package Name: UnityEngine. Class/Type: AudioClip.
Changing an Audio Source's Audio Clip - Unity Forum
https://forum.unity.com/threads/changing-an-audio-sources-audio-clip.40176/
230. It seems that the command AudioClip; only references the default audio clip (on the inspector panel, under audio sorce, Audio Clip). I want to assign different clips to an array of variables and cycle them through the Audio Source. What I want to get at the end is an audio sorce that cycles through 12 audio clips via scripting.
c# - How to read the data from AudioClip ... - Stack …
https://stackoverflow.com/questions/53376891/how-to-read-the-data-from-audioclip-using-pcmreadercallback-when-the-former-is-c
If you just want to read the audio data from the Mic, you can still use OnAudioFilterRead or the AudioSource.clip.GetData function. Below is an example for OnAudioFilterRead.. string m_deviceName = null; AudioSource adSource; void Start() { adSource = GetComponent<AudioSource>(); bool loop = true; int lengthSec = 10; int frequency = 44100; …
Unity Audio Clip Import Settings For The Best Performance ...
https://sharpcoderblog.com/blog/unity-3d-audio-clip-import-settings-for-the-best-performance
Audio in Unity has a big impact on performance and the wrong import settings can drastically reduce the frame rate, so it's important to keep that in mind when importing Audio Clips to the project.. Usually, there are 3 types of sounds: those that are played frequently, periodically, and the ambient sounds.. Each type requires specific import settings to achieve …
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