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Unity - Scripting API: AudioSource.volume
https://docs.unity3d.com/ScriptReference/AudioSource-volume.html
Description. The volume of the audio source (0.0 to 1.0). The AudioSource’s volume property controls the level of sound coming from an AudioClip. The highest volume level is 1 and the lowest is 0 where no sound is heard. void OnGUI () { //Create a …
Audio Clip[] Volume - Unity Forum
https://forum.unity.com/threads/audio-clip-volume.471140/
Audio Clip[] Volume. Discussion in 'Scripting' started by Serveladik, May 15, 2017. csharp; Serveladik. Joined: Apr 19, 2017 Posts: 13. Hello Guys! Im Newbie in Unity3d so can anybody asking how to change Volume of AudioClip? Heres The code. Code (csharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public ...
Volume of audio clip is too loud - Unity Answers
https://answers.unity.com/questions/944658/volume-of-audio-clip-is-too-loud.html
AudioSource.PlayClipAtPoint(collectCoinSound, transform.position, 0.5f); This^ is adjusting the sound volume. 0.5f is a 50%. Set it to something like 0.01f and you'll surely notice the change. Though it would be better to use AudioSource if you want to manage your audio in a more convenient way and do something more than just adjusting volume.
unity3d - AudioSource.PlayOneShot volume increase and ...
https://stackoverflow.com/questions/53491658/audiosource-playoneshot-volume-increase-and-clipping
The sound is triggered by. GetComponent<AudioSource> ().PlayOneShot (sound); and it seems that it sometimes gets triggered multiple times, which leads to a volume increase and sometimes clipping. I have tried using Play () and Stop () to solve the issue, but this led to all of the other audio being cut too. I haven't had much success trying to ...
Sound effects too quiet - Unity Answers
https://answers.unity.com/questions/26355/sound-effects-too-quiet.html
Change your sound effects to be stereo sounds (non-3D sounds). This makes them not vary in volume depending on distance. This might not be the best option if your sounds are coming from an object far away. Increase the audio source volume in the Inspector (make sure you increase the max volume also). This would be the best option of the two.
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