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Manual: Audio Clip - Unity
https://docs.unity3d.com/Manual/class-AudioClip.html
Force To Mono When this option is enabled, multi-channel audio will be mixed down to a mono track before packing. Normalize When this option is enabled, audio will be normalizedduring the “Force To Mono” mixing down process. Load In Background When this option is enabled, the loading of the clip will happen at a delayed time on …
Scripting API: AudioClip - Unity
https://docs.unity3d.com/ScriptReference/AudioClip.html
Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData () to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded. The length of the audio clip in samples.
Manual: Audio Clip - Unity
https://docs.unity3d.com/560/Documentation/Manual/class-AudioClip.html
How to play an Audio clip in Unity - VionixStudio
https://vionixstudio.com/2021/10/28/how-to-play-an-audio-clip-in-unity/
How Play audio clip on scene start Create a new Empty object in hierarchy window by clicking Create>Create Empty. Go to the inspector window and click on Add Component. Search for AudioSource and click Add Drag and drop your audio file to the AudioClip dialog box under AudioSource in the inspector window.
Scripting API: AudioSource.clip - Unity
https://docs.unity3d.com/ScriptReference/AudioSource-clip.html
The default AudioClip to play. AudioSource clip determines the audio clip that will be played next. Assigning clip with a new audio clip does not instantly change the clip that is being played. In the example below clip is assigned as the next AudioClip before it is played. using UnityEngine; using System.Collections;
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