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10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/#:~:text=Unity%20is%20able%20to%20suspend%20audio%20processing%20for,power%20but%20only%20works%20at%20Audio%20Mixer%20level.
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Audio - Sound is played with a delay. - Unity Forum

    https://forum.unity.com/threads/sound-is-played-with-a-delay.541693/
    On Android, similar delay (33 msec and 50 msec observed, similar average to windows - ~40 msec). However, the video event seems a lot closer, on the time line, to the audio event, in Android. In windows, the video event seems to precede the audio event by a greater interval. Update 3.

unity3d - Audio delay in unity (windows) - Stack Overflow

    https://stackoverflow.com/questions/60163888/audio-delay-in-unity-windows
    I have an issue when using audio files in unity (to windows platform) with the AudioSource + AudioClip classes, when telling the AudioSource to start play the sound it takes a lot of time until it actually starts (sometimes more then a second or 2 after I see the printed log). the files are .wav (48000Hz 1536 kb/s IEEE FLOAT), I tried other ...

Unity - Manual: Audio Delay Effect

    https://docs.unity3d.com/560/Documentation/Manual/class-AudioDelayEffect.html
    Function: Delay Ch #. The delay that can be set for up to 16 channels (0–15) in ms (range 0 to 10000.0, default = 0 ms). Maximum delay. The maximum delay that can be applied in ms (range 0 to 10000.0, default = 0 ms). Audio Low Pass Simple Effect. Audio High Pass Simple Effect.

Unity - Scripting API: AudioSource.PlayDelayed

    https://docs.unity3d.com/ScriptReference/AudioSource.PlayDelayed.html
    Description. Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play (delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument. Note: This function replaces the Play (delay) function when called with the delay-argument.

Unity3D Audio Latency in Android - Stack Overflow

    https://stackoverflow.com/questions/24585027/unity3d-audio-latency-in-android
    What you could do is Project Setting > Audio > DSP Buffer Size > set it to Best Latency (small buffer size). As of today with this settings, it make a glitched sound on Windows build while on macOS, Android, iOS is completely fine. You might want to have larger buffer size on Windows. (at the expense of more latency)

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