We have collected the most relevant information on Unity3d Audio Delay. Open the URLs, which are collected below, and you will find all the info you are interested in.
10 Unity Audio Tips (That You Won't Find in the Tutorials ...
https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/#:~:text=Unity%20is%20able%20to%20suspend%20audio%20processing%20for,power%20but%20only%20works%20at%20Audio%20Mixer%20level.
Audio - Sound is played with a delay. - Unity Forum
https://forum.unity.com/threads/sound-is-played-with-a-delay.541693/
On Android, similar delay (33 msec and 50 msec observed, similar average to windows - ~40 msec). However, the video event seems a lot closer, on the time line, to the audio event, in Android. In windows, the video event seems to precede the audio event by a greater interval. Update 3.
unity3d - Audio delay in unity (windows) - Stack Overflow
https://stackoverflow.com/questions/60163888/audio-delay-in-unity-windows
I have an issue when using audio files in unity (to windows platform) with the AudioSource + AudioClip classes, when telling the AudioSource to start play the sound it takes a lot of time until it actually starts (sometimes more then a second or 2 after I see the printed log). the files are .wav (48000Hz 1536 kb/s IEEE FLOAT), I tried other ...
Unity - Manual: Audio Delay Effect
https://docs.unity3d.com/560/Documentation/Manual/class-AudioDelayEffect.html
Function: Delay Ch #. The delay that can be set for up to 16 channels (0–15) in ms (range 0 to 10000.0, default = 0 ms). Maximum delay. The maximum delay that can be applied in ms (range 0 to 10000.0, default = 0 ms). Audio Low Pass Simple Effect. Audio High Pass Simple Effect.
Unity - Scripting API: AudioSource.PlayDelayed
https://docs.unity3d.com/ScriptReference/AudioSource.PlayDelayed.html
Description. Plays the clip with a delay specified in seconds. Users are advised to use this function instead of the old Play (delay) function that took a delay specified in samples relative to a reference rate of 44.1 kHz as an argument. Note: This function replaces the Play (delay) function when called with the delay-argument.
Unity3D Audio Latency in Android - Stack Overflow
https://stackoverflow.com/questions/24585027/unity3d-audio-latency-in-android
What you could do is Project Setting > Audio > DSP Buffer Size > set it to Best Latency (small buffer size). As of today with this settings, it make a glitched sound on Windows build while on macOS, Android, iOS is completely fine. You might want to have larger buffer size on Windows. (at the expense of more latency)
Now you know Unity3d Audio Delay
Now that you know Unity3d Audio Delay, we suggest that you familiarize yourself with information on similar questions.