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Unity - Manual: Audio files
https://docs.unity3d.com/2017.4/Documentation/Manual/AudioFiles.html
Format Extensions; MPEG layer 3.mp3: Ogg Vorbis.ogg: Microsoft Wave.wav: Audio Interchange File Format.aiff / .aif: Ultimate Soundtracker module.mod: Impulse Tracker module.it: Scream Tracker module.s3m: FastTracker 2 module.xm
Unity - Manual: Audio files
https://docs.unity3d.com/2017.2/Documentation/Manual/AudioFiles.html
Unity supports most common formats for importing audio (see the list below) and will import an audio file when it is added to the project. The default mode is Compressed , where the audio data is compressed with either Vorbis/MP3 for standalone and mobile platforms, or HEVAG/XMA for PS Vita and Xbox One.
Unity - Audio Files
https://docs.unity3d.com/352/Documentation/Manual/AudioFiles.html
Audio Clip. Audio Clips contain the audio data used by Audio Sources.Unity supports mono, stereo and multichannel audio assets (up to eight channels). The audio file formats that Unity can import are .aif, .wav, .mp3, and .ogg.Unity can also import tracker modules in the .xm, .mod, .it, and .s3m formats. The tracker module assets behave the same way as any …
What are the supported Audio formats in Unity? – Unity
https://support.unity.com/hc/en-us/articles/206484803-What-are-the-supported-Audio-formats-in-Unity-
Unity supports importing the following audio file formats:.aif.wav.mp3.ogg; The following tracker module file formats are also supported:.xm.mod.it.s3m; The tracker module assets behave like any other audio asset in Unity, although no waveform preview is available in the asset import inspector. More Information
audio - What formats of music/sound are good for …
https://stackoverflow.com/questions/46396031/what-formats-of-music-sound-are-good-for-unity3d-games
This is an outdated question, yes, but Unity supports a wide range of audio files. Including: .mp3 .ogg .wav .aiff. and more. I prefer either .mp3 …
Unity - Manual: Model file formats
https://docs.unity3d.com/Manual/3D-formats.html
Supported model file formats Standard file formats. Unity can read the following standard 3D file formats: .fbx.dae (Collada).dxf.obj. These file formats are widely supported. They are also are often smaller than the proprietary equivalent, which makes your project size smaller, and faster to iterate over. You can also also re-import exported .fbx or .obj files into your 3D …
Audio - Size of audio files - Unity Forum
https://forum.unity.com/threads/size-of-audio-files.492810/
It should make no difference in file size, if the audio file is added to the project. Actually, using compressed audio files as source assets in Unity should degrade quality. It is recommended to use uncompressed audio files as source assets in Unity. Unity converts any audio file to its own representation anyway, depending on the import settings.
Unity - Manual: Audio Clip
https://docs.unity3d.com/Manual/class-AudioClip.html
Unity - Manual: Audio files
https://docs.unity3d.com/540/Documentation/Manual/AudioFiles.html
When audio is encoded in Unity the main options for how it is stored on disk is either PCM, ADPCM or Compressed. Additionally there are a few platform-specific formats, but they work in similar ways. Unity supports most common formats for importing audio (see the list below) and will import an audio file when it is added to the project.
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