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Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html#:~:text=Audio%20Overview%20Audio%20Unity%E2%80%99s%20Audio%20features%20include%20full,including%20clips%2C%20sources%2C%20listeners%2C%20importing%20and%20sound%20settings.
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Unity - Manual: Audio

    https://docs.unity3d.com/Manual/Audio.html
    Audio. Unity’s Audio features include full 3D spatial sound, real-time mixing and mastering, hierarchies of mixers, snapshots, predefined effects and much more. Read this section to learn about audio in Unity, including clips, …

audio-processing · GitHub Topics · GitHub

    https://github.com/topics/audio-processing?l=c%23
    unity-tutorial unity3d audio-visualizer unity-3d unity3d-games unity-game audio-processing unity-game-engine unity3d-tutorial unity3d-game-engine Updated May 26, 2018; C#; OfItselfSo / Tanta Star 19 Code Issues Pull requests This project provides Sample Projects which can assist people in developing applications for Windows Media Foundation in ...

Audial Manipulators [Released] - In-game audio …

    https://forum.unity.com/threads/audial-manipulators-released-in-game-audio-processing.241874/
    All the effects are MonoBehaviour components that you can drag-and-drop onto any AudioSource game object, so it's incredibly quick and easy to get effects processing working with your current audio. Additionally, every parameter for every component is ready for in-game modification through simple methods.

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
    Unity is able to suspend audio processing for a mixer when it’s not in use. This happens when the signal drops below the Audio Mixer Threshold Volume, which is -80db by default. This saves processing power but only works at Audio Mixer level.

Help with audio routing? : Unity3D

    https://www.reddit.com/r/Unity3D/comments/s74do2/help_with_audio_routing/
    Help with audio routing? I'm working on a unity project ('the explorer' from unity learn) for a uni assignment (music production & game audio) and I'm having trouble with the menu sounds. Whenever I test the game and go into the menu, the menu sounds all have reverb on them and I can't figure out how to get them to bypass the reverb as I think ...

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