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How do I use an Audio Source in a script? – Unity
https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-#:~:text=You%20need%20to%20add%20the%20Audio%20Source%20as,new%20GameObjectselected%20in%20the%20inspector%2C%20click%20Add%20Component.
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …
Unity - Audio Source
https://docs.unity3d.com/410/Documentation/Components/class-AudioSource.html
Assign the Audio Clip property of the Audio Source Component in the Inspector. Note: If you want to create an Audio Source just for one Audio Clip that you have in the Assets folder then you can just drag that clip to the scene …
Unity - Manual: Audio Source
https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html
Assign the Audio Clip property of the Audio Source Component in the Inspector. Note: If you want to create an Audio Source just for one Audio Clip that you have in the Assets folder then you can just drag that clip to the scene view - a …
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