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Audio looping - Unity Forum

    https://forum.unity.com/threads/audio-looping.237216/#:~:text=%2F%2FCreate%20two%20audio%20sources%20AudSources%20%3D%20new%20AudioSource,the%20game%20object%20this%20script%20is%20attached%20to
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Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/ScriptReference/AudioSource-loop.html
    There is a checkbox in the AudioSource component that allows you to enable or disable looping without code. //Create an empty GameObject and attach this script //Attach an AudioSource component. (Click on the GameObject, go to its Inspector and click Add Component Button. Go to Audio > Audio Source ) //Attach an Audio clip in the AudioClip ...

Unity - Scripting API: AudioSource

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    This makes the audio source not take into account the volume of the audio listener. isPlaying: Is the clip playing right now (Read Only)? isVirtual: True if all sounds played by the AudioSource (main sound started by Play() or playOnAwake as well as one-shots) are culled by the audio system. loop: Is the audio clip looping? maxDistance

c# - How to loop an audio in unity? - Stack Overflow

    https://stackoverflow.com/questions/59439413/how-to-loop-an-audio-in-unity
    Browse other questions tagged c# loops unity3d audio audio-source or ask your own question. The Overflow Blog Securing the data …

audio source doesn't loop corretcly - Unity Forum

    https://forum.unity.com/threads/audio-source-doesnt-loop-corretcly.128389/
    I have a musical audio file that loops seamlessly but when i set the audio source to "loop" in unity, it doesn't loop properly, there is always a half second of silence whenever the loop. Can't i have a simple audio loop in Unity? flapyfox, Mar 19, 2012 #1. Screenhog. Joined:

problem with sound loop in audio source component - Unity ...

    https://answers.unity.com/questions/1033892/problem-with-sound-loop-in-audio-source-component.html
    problem with sound loop in audio source component hi i have a audio source in scene . it have a 5 second raining sound . in windows music players it repeat very well BUT in unity it have a pause (0.5 second) before it start playing again !!!

Unity - Scripting API: AudioSource.loop

    https://docs.unity3d.com/2017.3/Documentation/ScriptReference/AudioSource-loop.html
    Go to Audio>Audio Source) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button (Create>UI>Button) and a Toggle (Create>UI>Toggle). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

AudioSource-loop - Unity スクリプトリファレンス

    https://docs.unity3d.com/ja/2019.4/ScriptReference/AudioSource-loop.html
    Go to Audio>Audio Source) //Attach an Audio clip in the AudioClip field of the AudioSource //Create a Button (Create>UI>Button) and a Toggle (Create>UI>Toggle). Attach these in the Inspector of your GameObject. //This script allows you to toggle the loop of a sound on or off using UnityEngine; using UnityEngine.UI;

unity3d - Audio Fade In/Out with C# in Unity? - Stack Overflow

    https://stackoverflow.com/questions/57527257/audio-fade-in-out-with-c-sharp-in-unity
    I just added an audio manager to my android platformer game in Unity and the manager is based on this video tutorial from Brackeys and it is working as expected. I would like to ask someone to help me to understand how can I implement an Audio Fade In/Out code (I think it will be a coroutine) so when the game starts all sounds fade in and when I call a function on …

10 Unity Audio Tips (That You Won't Find in the Tutorials ...

    https://gamedevbeginner.com/10-unity-audio-tips-that-you-wont-find-in-the-tutorials/
    Setting an Audio Source Component’s volume to half outputs a level of -6.02db (as shown in the Audio Profiler) which is exactly correct. The direct volume controls on Audio Sources work just fine. #10 Crossfade audio in Unity (without a dip in the middle)

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