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オーディオソース - Unity マニュアル

    https://docs.unity3d.com/ja/2018.4/Manual/class-AudioSource.html#:~:text=Unity%20%E3%83%97%E3%83%AD%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%81%AB%E3%82%AA%E3%83%BC%E3%83%87%E3%82%A3%E3%82%AA%E3%83%95%E3%82%A1%E3%82%A4%E3%83%AB%E3%82%92%E3%82%A4%E3%83%B3%E3%83%9D%E3%83%BC%E3%83%88%E3%81%97%E3%81%BE%E3%81%99%E3%80%82%20%E3%81%93%E3%82%8C%E3%82%89%E3%81%8CAudio%20Clip%E3%81%AB%E3%81%AA%E3%82%8A%E3%81%BE%E3%81%99%E3%80%82%20%E3%83%A1%E3%83%8B%E3%83%A5%E3%83%BC%E3%83%90%E3%83%BC%E3%81%8B%E3%82%89%20GameObject-%3ECreate%20Empty%20%E3%81%AB%E7%A7%BB%E5%8B%95%E3%81%97%E3%81%BE%E3%81%99%E3%80%82,%E3%82%AA%E3%83%BC%E3%83%87%E3%82%A3%E3%82%AA%E3%82%BD%E3%83%BC%E3%82%B9%20%E3%82%92%E4%BD%9C%E6%88%90%E3%81%97%E3%81%9F%E3%81%84%E5%A0%B4%E5%90%88%E3%80%81%E3%81%9D%E3%81%AE%20clip%20%E3%82%92%E3%82%B7%E3%83%BC%E3%83%B3%E3%83%93%E3%83%A5%E3%83%BC%E3%81%AB%E3%83%89%E3%83%A9%E3%83%83%E3%82%B0%20%26%20%E3%83%89%E3%83%AD%E3%83%83%E3%83%97%E3%81%99%E3%82%8B%E3%81%A8%E3%80%81%E3%81%9D%E3%81%AE%E3%82%B7%E3%83%BC%E3%83%B3%E3%83%93%E3%83%A5%E3%83%BC%E3%81%AB%E5%AF%BE%E3%81%97%E3%81%A6%E3%80%81%20%E3%82%AA%E3%83%BC%E3%83%87%E3%82%A3%E3%82%AA%E3%82%BD%E3%83%BC%E3%82%B9%20%E3%82%B2%E3%83%BC%E3%83%A0%E3%82%AA%E3%83%96%E3%82%B8%E3%82%A7%E3%82%AF%E3%83%88%E3%81%8C%E8%87%AA%E5%8B%95%E7%9A%84%E3%81%AB%E4%BD%9C%E6%88%90%E3%81%95%E3%82%8C%E3%81%BE%E3%81%99%E3%80%82
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Unity - Scripting API: AudioSource.priority

    https://docs.unity3d.com/ScriptReference/AudioSource-priority.html
    Sets the priority of the AudioSource. Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.

Scripting API: AudioSource - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.html
    The pitch of the audio source. playOnAwake: If set to true, the audio source will automatically start playing on awake. priority: Sets the priority of the AudioSource. reverbZoneMix: The amount by which the signal from the AudioSource will be mixed into the global reverb associated with the Reverb Zones. rolloffMode

Unity - Scripting API: AudioSource.priority

    https://docs.unity3d.com/2017.3/Documentation/ScriptReference/AudioSource-priority.html
    Sets the priority of the AudioSource. Unity is virtualizing AudioSources, when there's more AudioSources playing than available hardware channels. The AudioSources with lowest priority (and audibility) is virtualized first. Priority is an integer between 0 and 255. 0=highest priority, 255=lowest priority.

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