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changing game volume - Unity Answers

    https://answers.unity.com/questions/1174589/changing-game-volume.html#:~:text=In%20the%20Inspector%20right%20click%20on%20the%20label,of%20the%20Audio%20Mixer%20window%20to%20e.g.%20MasterVolume
    none

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/ScriptReference/AudioListener-volume.html
    AudioListener. .volume. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. Close. Submission failed.

Unity - Scripting API: AudioListener.volume

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioListener-volume.html
    Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers.

Unity - Scripting API: AudioListener

    https://docs.unity3d.com/ScriptReference/AudioListener.html
    Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …

set the volume of AudioListener - Unity Forum

    https://forum.unity.com/threads/set-the-volume-of-audiolistener.205350/
    Hi Stuck on something small and can't see what I'm doing wrong. I'm trying to set the volume of the AudioListener on the users camera. Three variables set up as follows, UserLight has the correct light dragged into it in the script panel:

AudioListener.volume = Lerp(...) not working correctly ...

    https://answers.unity.com/questions/896308/audiolistenervolume-lerp-not-working-correctly.html
    void Update() { AudioListener.volume = Mathf.Lerp (AudioListener.volume, 0f, Time.deltaTime); } This works just fine, but it fades out immediately of course, and that is not what i want. So i declare a float to be 0 at a certain condition and just replace the 2nd argument in Mathf.Lerp with that float.

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