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Scripting API: AudioListener.GetOutputData - Unity
https://docs.unity3d.com/ScriptReference/AudioListener.GetOutputData.html
The array given in the samples parameter will be filled with the requested data. See Also: AudioListener.GetSpectrumData, AudioSource.GetSpectrumData, AudioSource.GetOutputData. Obsolete GetOutputData returning a float [] is deprecated, use GetOutputData and pass a pre allocated array instead.
Unity - Scripting API: AudioListener.GetOutputData
https://docs.unity3d.com/2017.3/Documentation/ScriptReference/AudioListener.GetOutputData.html
public static void GetOutputData(float[] samples, int channel); Parameters Description Provides a block of the listener (master)'s output data. The array given in the samples parameter will be filled with the requested data. See Also: AudioListener.GetSpectrumData, AudioSource.GetSpectrumData, AudioSource.GetOutputData.
Unity - Scripting API: AudioListener.GetOutputData
https://docs.unity3d.com/2017.4/Documentation/ScriptReference/AudioListener.GetOutputData.html
AudioListener .GetOutputData Leave feedback Switch to Manual public static void GetOutputData (float [] samples , int channel ); Parameters Description Provides a block of the listener (master)'s output data. The array given in the samples parameter will be filled with the requested data.
AudioListener.GetOutputData - Unity Forum
https://forum.unity.com/threads/audiolistener-getoutputdata.149027/
AudioListener.GetOutputData. Discussion in 'iOS and tvOS' started by Malveka, Aug 27, 2012. Malveka. Joined: Nov 6, 2009 Posts: 187. Hi, Does anyone know where I can find more information on the format of samples returned by AudioListener.GetOutputData? The docs are rather sparse:
Unity - Scripting API: AudioListener.GetOutputData
https://docs.unity3d.com/540/Documentation/ScriptReference/AudioListener.GetOutputData.html
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Scripting API: AudioListener - Unity
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
r/Unity3D - "GetSpectrumData returning a float[] is ...
https://www.reddit.com/r/Unity3D/comments/42zzua/getspectrumdata_returning_a_float_is_deprecated/
float[] spectrum = AudioListener.GetOutputData (1024, 0); but my problem is that this creates an error: `UnityEngine.AudioListener.GetSpectrumData(int, int, UnityEngine.FFTWindow)' is obsolete: `GetSpectrumData returning a float[] is deprecated, use GetOutputData and pass a …
Scripting API: AudioListener.GetSpectrumData - Unity
https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
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c# - Unity 2019 - How can I save mixer ... - Stack Overflow
https://stackoverflow.com/questions/57632698/unity-2019-how-can-i-save-mixer-audio-output-to-an-audioclip-or-load-a-newly-s
The script below that I'm using is attached to the audiolistener and so it's picking up all the output of audio from the game. I have looked at doing something with audioListener GetOutputData and passing it to audioClip SetData but I haven't been able to figure it out and I admit that this is beyond my current ability - I'd really appreciate ...
AudioSource.GetOutputData? - Unity Forum
https://forum.unity.com/threads/audiosource-getoutputdata.68152/
GetOutputData basically just returns an array of sample values at the current audio playback position but there are many different ways you can visualise that data. andeeeee, Nov 25, 2010 #3 Deleted User Guest My game uses mostly particles for its graphics. So I was thinking about a few ideas:
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