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Unity - Manual: Audio Source
https://docs.unity3d.com/2017.4/Documentation/Manual/class-AudioSource.html#:~:text=Import%20your%20audio%20files%20into%20your%20Unity%20Project.,With%20the%20new%20GameObject%20selected%2C%20select%20Component-%3EAudio-%3EAudio%20Source.
AudioSource problem - Unity Forum
https://forum.unity.com/threads/audiosource-problem.235635/
The problem is that when the level loads and the video starts playing, the audio can be heard everywhere in the level. I have set the MinDistance to 1 and the MaxDistance to 10 but it makes no difference... EXCEPT if you change an option, any option, on the AudioSource component within the inspector, then it starts working like it should.
AudioSource problem - Unity Forum
https://forum.unity.com/threads/audiosource-problem.337672/
sounds is the audiosource, its singular, you cannot then use it as an array. you will need to create a collection to hold the clips you want to switch through and set the audiosource's "currentclip" to the one you want when you want to play it.
audio source problem - Unity Forum
https://forum.unity.com/threads/audio-source-problem.242722/
audio source problem. Discussion in 'Scripting' started by gk104, Apr 25, 2014. gk104. Joined: Apr 25, 2014 Posts: 57. hey guys im trying to make a sound when mouse goes near text but i have a little problem.. its says: " The name 'ButtonSound' does not exist in the current context".
Unity - Scripting API: AudioSource
https://docs.unity3d.com/ScriptReference/AudioSource.html
Un- / Mutes the AudioSource. Mute sets the volume=0, Un-Mute restore the original volume. outputAudioMixerGroup: The target group to which the AudioSource should route its signal. panStereo: Pans a playing sound in a stereo way (left or right). This only applies to sounds that are Mono or Stereo. pitch: The pitch of the audio source. playOnAwake
Unity - Scripting API: AudioSource
https://docs.unity3d.com/2017.3/Documentation/ScriptReference/AudioSource.html
Description. A representation of audio sources in 3D. An AudioSource is attached to a GameObject for playing back sounds in a 3D environment. In order to play 3D sounds you also need to have a AudioListener . The audio listener is normally attached to …
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