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Scripting API: AudioSource.GetSpectrumData - Unity

    https://docs.unity3d.com/ScriptReference/AudioSource.GetSpectrumData.html
    Description. Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2. (ie 128/256/512 etc). Min = 64.

Scripting API: AudioSource.GetSpectrumData - Unity

    https://docs.unity3d.com/530/Documentation/ScriptReference/AudioSource.GetSpectrumData.html
    Description. Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2. (ie 128/256/512 etc). Min = 64.

Scripting API: AudioSource.GetSpectrumData - Unity

    https://docs.unity3d.com/560/Documentation/ScriptReference/AudioSource.GetSpectrumData.html
    public void GetSpectrumData(float[] samples, int channel, FFTWindowwindow); Parameters Description Provides a block of the currently playing audio source's spectrum data. The array given in the samples parameter will be filled with the requested data. Number of values (the length of the samples array provided) must be a power of 2.

What is spectrum data? audio.GetSpectrumData - Unity …

    https://forum.unity.com/threads/what-is-spectrum-data-audio-getspectrumdata.204060/
    But when unity spectrum analyses it, it cuts where the peak of wave would fall, between 2 frequency bins, and lumps it in with either bin 20 or bin 19. Thus I can tell from the relative loudness of those bins that the actual frequency is like bin 19.6 or something.

unity3d - How do I load an audio clip and get spectrum ...

    https://stackoverflow.com/questions/57878818/how-do-i-load-an-audio-clip-and-get-spectrum-data-of-entire-song-before-even-sta
    How do I load an audio clip and get spectrum data of entire song before even starting the game. Ask Question Asked 2 years, ... //Listen to the audio source every frame and get a sample [RequireComponent(typeof(AudioSource))] public class AudioPeer : MonoBehaviour { public AudioSource audioSource; //Will split 20 thousand hertz into 512 ...

Scripting API: AudioClip.GetData - Unity

    https://docs.unity3d.com/ScriptReference/AudioClip.GetData.html
    Description. Fills an array with sample data from the clip. The samples are floats ranging from -1.0f to 1.0f. The sample count is determined by the length of the float array. Use the offsetSamples parameter to start the read from a specific position in the clip. If the read length from the offset is longer than the clip length, the read will ...

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