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Audio Source - Unity

    https://docs.unity3d.com/410/Documentation/Components/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Emptyfrom the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clipproperty of the Audio Source Component in the Inspector.

Unity - Manual: Audio Source

    https://docs.unity3d.com/530/Documentation/Manual/class-AudioSource.html
    To create a new Audio Source: Import your audio files into your Unity Project. These are now Audio Clips. Go to GameObject->Create Emptyfrom the menubar. With the new GameObject selected, select Component->Audio->Audio Source. Assign the Audio Clipproperty of the Audio Source Component in the Inspector.

unity3d - Create an audio source and assign a clip in ...

    https://stackoverflow.com/questions/25922411/create-an-audio-source-and-assign-a-clip-in-unity
    Create an audio source and assign a clip in Unity. Ask Question Asked 7 years, 4 months ago. Active 7 years, 3 months ago. Viewed 3k times 1 Folks I'm having trouble creating an audio source and assigning it a clip in Unity. ... Browse other questions tagged audio unity3d unityscript or ask your own question. The Overflow Blog Here’s how ...

create audioSource via script? - Unity Answers

    https://answers.unity.com/questions/340859/create-audiosource-via-script.html
    12. Best Answer. Answer by Tim-Michels · Oct 31, 2012 at 01:55 PM. AudioSource audioSource = gameObject.AddComponent<AudioSource> (); audioSource.clip = Resources.Load(name) as AudioClip; audioSource.Play(); You need to have a clip assigned. In this example, I use Resources.Load (), but you could just use an assigned AudioClip or something ...

How do I use an Audio Source in a script? - Unity

    https://support.unity.com/hc/en-us/articles/206116056-How-do-I-use-an-Audio-Source-in-a-script-
    To create a new Audio Source: Import your audio files into your Unity Project. These are now AudioClips. Go to GameObjectand click Create Emptyfrom the menu. With the new GameObjectselected in the inspector, click Add Component. You can search for Audio Sourceand select this. An Audio Sourcewill be attached to the GameObjectin the inspector.

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