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Unity - Scripting API: AudioListener
https://docs.unity3d.com/ScriptReference/AudioListener.html
Representation of a listener in 3D space. This class implements a microphone-like device. It records the sounds around it and plays that through the player's speakers. You can only have one listener in a Scene. See Also: AudioSource, AudioListener component in …
Unity - Scripting API: AudioListener.GetSpectrumData
https://docs.unity3d.com/ScriptReference/AudioListener.GetSpectrumData.html
AudioListener.GetSpectrumData. Leave feedback. Suggest a change. Success! Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. ... Please check with the Issue Tracker at issuetracker.unity3d.com ...
Unity - Scripting API: AudioListener.GetOutputData
https://docs.unity3d.com/ScriptReference/AudioListener.GetOutputData.html
The array given in the samples parameter will be filled with the requested data. See Also: AudioListener.GetSpectrumData, AudioSource.GetSpectrumData, AudioSource.GetOutputData. Obsolete GetOutputData returning a float [] is deprecated, use GetOutputData and pass a pre allocated array instead.
Find the Active AudioListener - Unity Forum
https://forum.unity.com/threads/find-the-active-audiolistener.397801/
var audioListeners = FindObjectsOfType < AudioListener >(false); _activeAudioListener = Array.Find( audioListeners, audioListener => audioListener.enabled); // No need to check isActiveAndEnabled, FindObjectsOfType already filters out inactive objects. }
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